AI: Ditch loot should only kick in when inventory is full

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Nesano
Posts: 34
Joined: Thu Feb 08, 2018 8:52 am

Sun Feb 11, 2018 3:10 am

Currently, characters will drop an item in a storage container immediately after they're finished crafting it. This is inefficient because they would save time by putting the item in their inventory, getting right back to crafting, and waiting until their inventory is full before ditching loot.

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Hatsune_Neko
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Sun Feb 11, 2018 3:15 pm

You used to be able to fill inventory to max. But it caused a ton of issues. That's why we have our current system.
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Nesano
Posts: 34
Joined: Thu Feb 08, 2018 8:52 am

Sun Feb 11, 2018 8:08 pm

It seems to be working now for some reason. It doesn't fill the backpack too, but I'd call this good enough.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Feb 12, 2018 5:17 pm

This is the issue that is somehow causing problems with cooking on campfires and mining ores as well.
Generally when working on a crafting machine they will move the item to storage, but if storage is full they will not keep making or mining things and fill their own inventory. Which for the most part works fine. But for mining or cooking outside of a base this causes issues as there is no storage so they stop when the object is full.
IMHO, Needs some tweaking so if there is not readily available storage they instead fill up their packs.

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