"Bandit Demands" should happen to NPC locations too

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Nesano
Posts: 34
Joined: Thu Feb 08, 2018 8:52 am

Sun Feb 11, 2018 6:57 am

I've noticed there is a "Bandit Demands" random event that occasionally visits my Outpost. I haven't interacted with it, as my "Outpost" is actually a single stone mine that I built before I realized I could just buy building materials and I don't actually care about it.

My point is, I'm pretty sure these random events only happen to player bases. It would be cool if these events happened to other locations in the world, especially since they treat my single stone mine as a full-fledged player base, standing outside it and yelling "Get your asses out here!" when there isn't even a housing structure or anybody there to inhabit one.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sun Feb 11, 2018 3:30 pm

In FCS there are AI packages that suggest it is planned, or it was dropped, let's hope the first one.

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Nesano
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Sun Feb 11, 2018 8:11 pm

Yeah, I'm eventually going to be powerful enough to be a group of drifters that bring death to the bandits of the world. When I eventually get to that point it'd be great if I had farms to protect from random events like that. I just hope it doesn't give me map pings for each one because that would feel too artificial. Seeing a group of dust bandits outside an NPC farm giving them a hard time would be very immersive though.

Messala
Posts: 45
Joined: Mon May 22, 2017 7:36 pm

Sun Feb 11, 2018 11:29 pm

Currently there isn't a whole lot of "end game" content in my opinion. Once you have a squad of 30 guys with 80-100 fighting stats I feel as though the Kenshi world kind of diminishes. It's like the feeling a lonely demi-god would have. So much power and now there's nothing left for me to offer the world; other than destroying every faction and base on the continent. It'd be cool if there was a war system like Mount and Blade, where each faction has some kind of AI package that makes them launch attacks on each other; and the player could join their ranks if they so chose to. Even if it's simple like just a surface level spawning of two armies that periodically attack each other at certain locations.

Or if the game detects that you have a squad of more than 5 members who have over 80+ combat skills, each major faction comes to you seeking an alliance of some sort or otherwise secretive bounty hunting work and if the player refuses then the factions slowly decrease in relation until eventually they deem your squad too powerful and too dangerous to leave alone so they attack you and send bounties to you. Just something that will give purpose to being that strong.

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Nesano
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Mon Feb 12, 2018 12:16 am

Messala wrote:
Sun Feb 11, 2018 11:29 pm
[Things]
That'd be pretty cool. It'd definitely post pone running out of stuff to do in a realistic way. I don't know about the "Join me or die" sentiment as it's pretty petty. Then again, The Holy Empire seems extremely petty so that faction in particular would definitely do something like that.

swillo
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Joined: Tue May 12, 2015 2:00 pm

Mon Feb 12, 2018 6:04 pm

There is no "end game" content at all. This was on purpose. There is no end to the game it's a true sand box. If there were an "end game" I would not have bothered with it. I want to be able to keep playing with the different parties that I have been playing for years now. they all have stories and history for me. Having to give them up because the game reached "the end" would really piss me off. Stopped playing xcom2 after just one week because I "Beat it". Starting it again just seems like a waste because I already know the ending. Now it just takes up disk space. Sad.

Never have to worry about that with Kenshi. That's why it's so great.

However I would like to see more things to thrown monkey wrenches into my "cushy life" in base building or strong characters.
But I'm waiting for the faction relations that are supposed to be rolled out soon. This might add more issues and interactions for the stronger characters. I like the idea of other factions placing bounties on your head or take out assassination contracts with the ninjas, if you provoke them. Or if you are so strong you become the legendary sword fighter who everyone one wants to kill so you are constantly hounded by other high level killers just to prove they are your superior. Maybe the guards at the gates will order turrets to fire at the sight of you.

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Nesano
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Mon Feb 12, 2018 7:40 pm

Not "end game" content, just things you can't do until you're very powerful.

swillo
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Joined: Tue May 12, 2015 2:00 pm

Tue Feb 13, 2018 8:37 pm

Like hunt Leviathans, or raid the iron trail.
Yup need more things in game that don't bother with you until you are tougher.

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Nesano
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Wed Feb 14, 2018 12:14 am

It'd also be cool if there were nighttime bandit raids on towns on rare occasion. Starting out, the player would see these spectacles that they're not even close to powerful enough to participate in. Imagine the satisfaction that would come with participating in one of those for the first time and making a big difference.

Just as a single example.

Messala
Posts: 45
Joined: Mon May 22, 2017 7:36 pm

Fri Feb 16, 2018 7:10 am

swillo wrote:
Mon Feb 12, 2018 6:04 pm
There is no end to the game it's a true sand box.
It's just called "end-game" as a general title of what it is from a game design document perspective. It's not actually an end, but more like just things the player can continue to do once the rpg elements have been maxed out. Mount and Blade warband had a similar problem in my opinion where the game's sandbox is really really fun and great until it reaches critical mass and then the entire simulation sort of trails off.

The game world responds to your weakness as a player in an awesome fashion in Kenshi but I feel as though as a sandbox game the game world should also respond just as strongly to the player once you become a maxed out god-character. I mean if you could hunt leviathans and have the ability to just destroy an entire faction at a whim shouldn't the Kenshi world kind of notice you? I'd pay a full 60 dollar price gladly if the dev ever makes a end-game oriented dlc; and just to clarify, what I mean is this: the journey to being a maxed out character is amazingly fun, however there needs to be fleshed out content as to "why" your character is trying to max out. Currently to me, it feels like I'm running a triathlon for no prize at the end. Some form of looping end-game conflict would be ideal and I know it's an extremely difficult feat to accomplish from a design point of view but I'm just giving my 2 cents.

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Nesano
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Fri Feb 16, 2018 8:04 am

I mean, the game isn't about "prize at the end."

Messala
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Joined: Mon May 22, 2017 7:36 pm

Fri Feb 16, 2018 8:23 pm

just a figure of speech :P

espresso_junkie
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Joined: Wed Jan 17, 2018 6:29 pm

Sun Feb 25, 2018 7:31 pm

While watching Peeve playing Kenshi, the tax man glitched out and kept raiding a city down in the southern region. At first he thought it was a random event. Turned out to be a glitch. But it was awesome none-the-less to see the tax man and crew raid a whole city.

Shapeshifters
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Joined: Wed Mar 07, 2018 2:54 pm

Thu Mar 08, 2018 11:09 am

I've seen Crab raiders make a spectacle of raiding a United Cities village. I still have the image and the dialogue stuck in my head, it was glorious, "You haven't paid the toll!" followed by pure carnage and even mighty samurai being beaten down. I wholly support bandits raiding lesser villages, even if they aren't as powerful as my newly found favorite villains in the Kenshi world. It totally fits in with the feel of Kenshi just being another part of the world and nothing special seeing things happen to others as they would happen to you.

I also agree with the continued discussion. We should definitely have the world react more to tough characters. I think you should be able to build a sort of reputation for your characters within different factions. Fear and respect, depending on if the faction has good relations with yours and/or whether you fight with or against them in their presence. It'd be awesome to have the NPC's tend to run from you, or ask you for help (in the case of aforementioned bandit raids) or even have you join them/let them join you. It could be just a set of hidden stats per character that enable a lot more dialogue and gameplay options. Straight from the store page of Kenshi, and I remember this line vividly: "You are not the center of the universe, and you are not special. Unless you work for it." This mechanic would be a literal interpretation of working for it.

Both of these suggestions undoubtedly make the world feel much more alive and reactive.

Messala
Posts: 45
Joined: Mon May 22, 2017 7:36 pm

Sat Mar 10, 2018 2:02 am

It definitely would be very cool. But from my knowledge of indie developing, it's a MASSIVE undertaking to include so many features like that. It only sounds easy. I'm very impressed and satisfied with the game the dev has brought us right now, but if the the dev ever picks up Kenshi's development again post release; I would be more than happy to pay a full retail 60 dollars for a large end-game dlc or etc.

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