trading system, outpost management, bounties system

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Redgard
Posts: 45
Joined: Mon Aug 26, 2013 5:35 pm

Wed Feb 28, 2018 2:09 am

Hello,

I've got an outpost, about a hundred characters, two blacksmiths with stats around 100, 1.5 millions of cats, almost nothing interesting to buy and almost no way to sell. I feel like I've got nothing to do.

For trading:
Crafting specialist/masterwork quality objets, I've got the difficulty to find traders able to buy more than three items.
I've got a shop in my outpost, but i've got nobody passing by.
I've got a shop in Blister Hill, but nobody is buying a weapon/armor/fuel.
I tried the trader job, It was boring as hell. There aren't enough goods to have something interesting.
We have traders but it doesn't feel like an economic system, because it's too static. nothing change. traders and cities don't change/evolve (getting richer/poorer, smaller/bigger, etc)

Suggestion:
Have a level system for the cities and the traders, could help to create a system more dynamic/ flexible. (according to their level, they would be bigger and richer. they can progress/ regress)
Have a reputation system for the shop, defining their attractiveness (ex: amator/ specialist/ master? you sell really good quality weapons, People come a long way to buy them.)
Make possible that the weapons your sold, can be loot on ennemies (What you sell, has an impact)

For the outpost:
We can't control who is entering in our outpost, so most of the player just keep the door close.
I create a lot of goods, but I don't have any economic activity in my outpost.

suggestions:
It would be great to have a guard system, allowing some characters to patrol, move to the turret and defend the door.
A permission system making possible to manage who is allowed to enter in your outpost would be great.
A trading system making possible to create trades routes with different cities or faction, would be great.
A reputation system defining the attractiveness of your cities (rich/poor, safe/dangerous), would be great. more actractive your outpost would be, more people would come there.
A citizen

For the bounties:
The bounty hunter campaign doesn't really interest me, because there aren't enough bounties.
I prefer to keep prisoner the ennemies with bounties to train my squad, because I don't really need cat's and It doesn't earn enough reputation.

suggestions:
It would be cool to add a bounties generator with clues and tracking tools (footsteps tracking, blood mark, etc.), allowing to have an interesting bountyhunter campaing.

sincerely,
Red'

robert99111
Posts: 33
Joined: Wed Mar 07, 2018 4:51 pm

Sat Mar 10, 2018 6:35 am

Thats my problem too. But its like you say. Nobody come to my outpost. It will be good if our outpost will be have a reputation. If reputation is good a travelers and traders will visit our outpost often. And we can take a money for sleeping in beds if visitors want sleep. And will be good if we opened a bar and have a clients inside a bar. Next money to take.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Sat Mar 10, 2018 11:49 pm

Maybe your outposts are far away, or just not in a trading route? I'm based between Blister Hill and Bad Teeth, right by the road, and traders come to me once per day or two.

They never buy anything themselves though, but that's, i think, because i don't have a merchandise they're willing to buy. I do believe such merchandise does exist, i'm sure i've read about it somewhere, just can't remember where, and what was the list...


User avatar
Redgard
Posts: 45
Joined: Mon Aug 26, 2013 5:35 pm

Sun Mar 11, 2018 7:27 am

However, I'm on a trading route
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UltraDelux
Posts: 11
Joined: Tue Jun 05, 2018 2:29 am

Mon Jun 11, 2018 4:20 am

AGREE. this is the type of thing i like to think is already being planned

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