make camp/break camp command

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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Fri Feb 02, 2018 6:09 pm

Just a thought, It would be REALLY nice if we could issue a command from the right mouse menu to all selected units to "Make Camp". Just like any other option every one with a sleeping bag would lay it out where ever they are and go to sleep.

Issuing a "break camp" command from the right mouse menu, all units would disassemble their sleeping bags and pick them up.

This would save lots of time in setting up and breaking down camps. It would also eliminate lots of unneeded micro managing without removing the freedoms to build manually.

Kwikwilyaqa
Posts: 169
Joined: Sat Feb 03, 2018 4:43 pm

Mon Feb 05, 2018 8:46 am

I was thinking about something a bit different but with the same concept. For me, it will be really good if there was different sizes of camp (1, 2, 4, 8, 10 bedrolls, even with some "decorations" like that resting areas in the holy farms - maybe when weather is fully implemented you'll not be able to sleep in the rain and need a improvised roof over your head?) and the activity "rest when injured" was enabled with this camps. And sure, the feature "dismantle camp" (and please gather the bedrolls) need to be in game like tomorrow...

Lenznet
Posts: 3
Joined: Sun Feb 11, 2018 4:50 am

Sun Feb 11, 2018 4:56 am

I was thinking the sleeping bags could take up the backpack slot if there is no backpack equipped, and also having a right click option on the character the lay out the sleeping bag to sleep in. Or have the right click menu be customizable so some options could be added to it. I like the idea of a make camp button too.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Feb 12, 2018 5:05 pm

Rest when injured will work with the current bed rolls. I like making everyone carry bedrolls or putting them all on a pack beast.
The make camp option would need to have the knowledge to grab sleeping bags from any beast in the squad, like you do with food.

I would also like it if some packable tents were added for style and atmosphere. They should be much bigger, heavier and take up most of an inventory.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Sun Feb 25, 2018 11:12 am

Current camp breaking mechanics are a little clumsy indeed. I think a few complex, diffirent in size, "Camp" buildings would make sense. Like, 1-4 members, no problem, just lay bedrolls individually, then camp for 5, that'd require 5 bedrolls and, say, 5 building materials (fully reusable), for tent construction; then camp for 15, then for 30.

I think reusable tents should be left dependant on building materials, no need to create a separate "Packed Tent" item, since, ideally, it should be very large, and take, say, a hald of a pack bull inventory, this way, nobody would be able to actually place it, since no inventory has as much space. So fully salvagable building materials for a couple of specific buildings are fine by me.

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Redgard
Posts: 45
Joined: Mon Aug 26, 2013 5:35 pm

Fri Mar 02, 2018 9:05 am

yeah a button un/set camp would be nice, because currently I avoid it because it takes too much time.

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