Hi. Didn't find anything even searching about it ^^.
Could we have a little option in FCS to actually merge esp and not just add them as requirement? (or if there is a dirty trick to do it already?)
That could be tremendously helping ^^
Thanks
[FCS] Merging esp [SOLVED]
No merging afaik (as in old FOMM, where you create a separate mod to merge changes), either you import a dependency or directly import changes from another mod file (little square just under the X button). Dunno what you need it for but mods just work fine changing the same object on different values, you can play on load order too. To make sure you overwrite a change just import and load after, changing values as needed.
Yes, latest loaded mod is what takes effect ingame, so you can do anything just importing other mods parts and changing them on your own mod. As an example, a mod is adding an NPC that spawns in Sho-Battai, you import everything related to that npc spawn, and just change the spawn chance to 0, this way if your mod is loaded he will not spawn even if in a higher mod he is supposed to. You are already changing mods this way, rebirth and the others just provide you things to modify, your mod overwrites them.
No I know about the load order and last item taking effect, what I want actually is to import in a new mod my various weapon/armor mods but then the new esp would have no dependancy to previous mods from which it would have taken modifications.
from your last post i just understood that you told me about load order but that doesn't help i don't want to make a mod with 20 dependancy
. (i might have understood wrong i'm not english native ^^)
from your last post i just understood that you told me about load order but that doesn't help i don't want to make a mod with 20 dependancy
-
- Information
-
Who is online
Users browsing this forum: No registered users and 11 guests