limb cutoff influenced by toughtness, species?

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Redgard
Posts: 45
Joined: Mon Aug 26, 2013 5:35 pm

Sun Mar 04, 2018 11:10 am

Hello,

I think it could be interesting that the "limb cutoff" would be influenced by the "toughtness" (and other stat's?) of a character to be representative of the adaptation of the body to a harsh life.

The idea would be to have a "limb cutoff" lower (ex: -75) for the a character with a "toughness" stat of "0", and higher (ex -150) for a "toughness" stat of "100".


I think it could be also interesting that the species (shrek, hive, human, skeleton) influence on the "limb cutoff".




so for the example:
base limb cutoff * toughness * species = limb cutoff

human:
toughtness 0 > -75 * 1 * 1 = -75
toughtness 100 > -75 * 2 * 1 = -150

Hive ( we could make the difference between prince/worker/soldier):
toughtness 0 > -75 * 1 * 0.9 = -67.5
toughtness 100 > -75 * 2 * 0.9 = -135

Shrek:
toughtness 0 > -75 * 1 * 1.1 = -82.5
toughtness 100 > -75 * 2 * 1.1 = -165

Skeleton :
toughtness 0 > -75 * 1 * 1.2 = -90
toughtness 100 > -75 * 2 * 1.2 = -180

It's just an example, It can be change. Don't hesitate to make your own proposition.


Sincerely;
Red'

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Sun Mar 04, 2018 11:40 am

Not a bad idea. However, to maybe ease things a bit, maybe the cutoff point could be determined solidly by character's maximum limb HP?

So it'd be -125 for shek, -200 for skeletons, -75 for hive workers and princes, and so on.

Recatek
Posts: 18
Joined: Fri Oct 06, 2017 1:23 am

Sun Mar 04, 2018 10:49 pm

Would be nice if this value or some multiplier was moddable per race.

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Grimmrok
Posts: 142
Joined: Mon Apr 18, 2016 9:33 am

Mon Mar 05, 2018 9:33 pm

I think different species already have different breaking points for limb dismemberment.

I have observed Sheks and Skeletons with lower than -100 on a limb still attached, while on Hivers higher than -100 on a dismembered limp.

Shapeshifters
Posts: 3
Joined: Wed Mar 07, 2018 2:54 pm

Thu Mar 08, 2018 10:14 am

If you think about it limb cutoff is already influenced by toughness. Toughness adds damage reduction like armor so it does make your limbs harder to get damaged passed that point. One thing I would love to see though is toughness affecting whether a fighter doesn't go unconscious from losing a limb. It's entirely too cool for weaker characters to still be standing after such a blow.

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