FCS Controls for Determining Merchandise Quality & Maker

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Diogenes of Sinope
Posts: 6
Joined: Sat May 18, 2013 12:41 am

Tue May 15, 2018 5:08 am

Would you please coalesce the several systems that determine a shopkeeper's merchandise quality into a single, more nuanced interface that pulls from a vendor list to generate controls such as the following:

Item: TRADER'S LEATHERS | Quality Range: GEAR_STANDARD (Chance: 50) to GEAR_GOOD (Chance: 50) | Made by (Character): Tengu's Back Zit | Buy Multiplier: 1.10

Item: STEALTH LEG | Quality Range: GEAR_HIGH (Chance: 75) to GEAR_QUALITY (Chance: 15) to GEAR_MASTER (Chance: 10) | Made by (Character): Tengu's Nose Wart | Buy Multiplier: 1.35

Item: KATANA OF BUTTERING | Quality Range: Mk I (Chance: 30) to Mk II (Chance: 70) | Made by (Character): Skeleton Smiths | Buy Multiplier: 0.9

This will go a long way to allowing us to individualize shops without having to create new factions for them.

Thank you!

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