High tier self regenerating gate

The place to request or suggest new ideas and features.
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overtyped
Posts: 70
Joined: Tue Jun 12, 2018 10:49 pm

Sun Jun 17, 2018 4:21 am

it's a pain in the ass when u are out exploring, and leave turret men to constantly have to repair the gate due to wear and tear over time.

bargian
Posts: 124
Joined: Sat Jun 09, 2018 9:42 am
Location: Poland

Sun Jun 17, 2018 11:50 pm

Dont leave any1 in your outpost. Enemies wont atack empty base.
Sorry for my bad english.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Tue Jun 19, 2018 7:10 am

Make it require AI cores and it makes sense.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Tue Jun 19, 2018 3:51 pm

My first thought was this is nuts, but as I was thinking about it, yeah if you could build some kind of skeleton repair bed into the gate then I guess it would work. Agreed it would need to have an AI to run it, but I guess it's not as totally unreasonable as I first thought.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Tue Jun 19, 2018 10:07 pm

Why not leave an extra character exclusively for repair? Not like it'll make a huge diffirence.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Wed Jun 20, 2018 1:21 pm

Sol Lignum wrote:
Tue Jun 19, 2018 10:07 pm
Why not leave an extra character exclusively for repair? Not like it'll make a huge diffirence.
I prefer this idea. I usually have a squad for that.

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