Ancient sieges/besieged system ideas

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TerrorofKenshi
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Joined: Tue Jun 19, 2018 9:07 pm

Tue Jun 19, 2018 9:31 pm

Gee, i forgot i'm bad at typing in forums lol. But anyway here goes :lol:

I'm not sure how popular the sieging mechanics idea is over here for Kenshi because i only god the game a month ago (and having TONS of fun with it. Hell the only game i have played this much is Skyrim which should say something)

I know that you guys already confirmed tht you are not going to add siege engines. This is not why i made this post.
I just wanna ramble about some ideas here that may sound interesting for some people here.

I don't know if some of you ever played the viking expantion for mount and blade warband but i Always found their way of dealing with sieges interesting. Ofocurse it's still too complex to implent all those features in Kenshi. Perhaps we could implement some basic armies of let's say 50 people that are only there to surround a city and making them wait outside until that sieging force is either attacked or the city will starve. If the latter happened there could be two things happening. A: The guards from that city would storm out to attack the besieging force or B: they will surrender.

For a system like this to work the whole guard system has to be changed to make it work. Because the guards are not allowed to rush forward to attack anyone that even moves close to that gate anymore. Instead whenever a force is above a certain count they will automatically lock all the gates and start to man any remaining turrets in the area. If these are not present they will simply wait behind the gate until the relieve force has arrived or situation A or B will happen.

Perhaps we culd even have a way t actually climb over the wlls to take one of the gates and so letting the besiegers in. Or hell why not just go to the food storage and either nab everything in sight or torch the building letting the city starve.
the infiltration part could even be a special mission they send to you once you have a certain relationrank with the besieged faction, allowing you to safe the city and gaining even more relation or special rewards.


This is obviously way too complex to add to the game but it's good food for thought in my opinion.
...and so my legacy continues...

Vandala
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Joined: Thu Dec 07, 2017 2:38 pm

Wed Jun 20, 2018 9:13 am

Too bad waiting for an outpost to starve isn't much of an option in Kenshi, we can build farmland and wells within our walled city so food is infinite.

And NPC outposts have bars with infinitely respawning food so... XP

TerrorofKenshi
Posts: 150
Joined: Tue Jun 19, 2018 9:07 pm

Wed Jun 20, 2018 3:23 pm

Yeah, i know. That's why i said you basically have to change everything related to this that already exists in the game. But let's be honest it would be friggin cool. :D

But seriously though. It would make having farms VERY valuable to have and tbh this is only a system to be used by npc's. Not really the player. It's something should make the game more alive by having factions actually doing stuff to their enemies.

I mean think about it. How awesome wouldn't it be to have regular massive trading caravans with tons of people and food to go from city to city to suplly them with anything they need?

It would allow for another strategy to just plunder those and a let a city starve out to help anther faction with taking it.

If we would have a system like this for the player to work, we would have to severily limit the amount of things that can be build in ones outpost. Like farming can only be done at one location while you can only make stuff at other locations/cities.


But once again as i have said before implementing this would mean to undo years of development and choices so i won't be suprised if they ever do this. But hey they are working on a system to conquer other cities and places so who knows what they are meaning with that?
...and so my legacy continues...

Comrade
Posts: 13
Joined: Mon Aug 19, 2013 7:16 pm

Thu Jun 21, 2018 1:19 am

I would love to see a siege mechanic. There would be a reason to have multiple gates, since a town like Admag might be defensible, but if it's cut out it's SOL. The game would definitely need a stronger economy mechanic though. Food actually should come from somewhere, not just appear magically.

TerrorofKenshi
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Thu Jun 21, 2018 12:45 pm

Comrade wrote:
Thu Jun 21, 2018 1:19 am
I would love to see a siege mechanic. There would be a reason to have multiple gates, since a town like Admag might be defensible, but if it's cut out it's SOL. The game would definitely need a stronger economy mechanic though. Food actually should come from somewhere, not just appear magically.
Yeah, the economy system now just isn't good enough at the moment. I forgot to mention that the caravans supplying towns would obviously be guarded by the strongest most elite units of a faction in the game. I'm not talking about 50 levels i'm talking about atleast 70 or 80. Also some regions would need a lot more places for farming like the UC for example. Unless they are going to be added in the next big update of the last part of the map.

It'd be awesome but i think it would add way too much stress on the game with it's current specs.
...and so my legacy continues...

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Hatsune_Neko
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Thu Jun 21, 2018 2:03 pm

it would require a new base engine to even try.
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TerrorofKenshi
Posts: 150
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Thu Jun 21, 2018 2:42 pm

Hatsune_Neko wrote:
Thu Jun 21, 2018 2:03 pm
it would require a new base engine to even try.
Ah, the legendary Hatsune_Neko. It's an honor to meet you. :)
Welp, too bad. I thought with their talk about conquering cities perhaps they would throw something like this in the mix.
...and so my legacy continues...

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Hatsune_Neko
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Thu Jun 21, 2018 9:55 pm

TerrorofKenshi wrote:
Thu Jun 21, 2018 2:42 pm
Hatsune_Neko wrote:
Thu Jun 21, 2018 2:03 pm
it would require a new base engine to even try.
Ah, the legendary Hatsune_Neko. It's an honor to meet you. :)
Welp, too bad. I thought with their talk about conquering cities perhaps they would throw something like this in the mix.
there is plans to add taking over cities, but its been dropped to luxury feature for now. so if it does come, it will be after full release.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

TerrorofKenshi
Posts: 150
Joined: Tue Jun 19, 2018 9:07 pm

Fri Jun 22, 2018 12:27 am

Hatsune_Neko wrote:
Thu Jun 21, 2018 9:55 pm
TerrorofKenshi wrote:
Thu Jun 21, 2018 2:42 pm
Hatsune_Neko wrote:
Thu Jun 21, 2018 2:03 pm
it would require a new base engine to even try.
Ah, the legendary Hatsune_Neko. It's an honor to meet you. :)
Welp, too bad. I thought with their talk about conquering cities perhaps they would throw something like this in the mix.
there is plans to add taking over cities, but its been dropped to luxury feature for now. so if it does come, it will be after full release.
Oh...I thiught I saw it in the main plans. Must have jumped the gun n that one. Thanks for letting me know.
...and so my legacy continues...

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Hatsune_Neko
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Fri Jun 22, 2018 5:40 am

it was
but things and priorities changed.
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Oh heavens no.
Then Men would become unmanageable

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Comrade
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Mon Jun 25, 2018 9:53 am

TerrorofKenshi wrote:
Thu Jun 21, 2018 12:45 pm
Comrade wrote:
Thu Jun 21, 2018 1:19 am
I would love to see a siege mechanic. There would be a reason to have multiple gates, since a town like Admag might be defensible, but if it's cut out it's SOL. The game would definitely need a stronger economy mechanic though. Food actually should come from somewhere, not just appear magically.
Yeah, the economy system now just isn't good enough at the moment. I forgot to mention that the caravans supplying towns would obviously be guarded by the strongest most elite units of a faction in the game. I'm not talking about 50 levels i'm talking about atleast 70 or 80. Also some regions would need a lot more places for farming like the UC for example. Unless they are going to be added in the next big update of the last part of the map.

It'd be awesome but i think it would add way too much stress on the game with it's current specs.
I know the idea has already been poopooed, but hypothetically I don't think caravans would necessarily need to be guarded by the strongest units in the game. Sure trade goods are expensive, but the strongest economy (and thus the one able to afford the best warriors) would probably be the one that could pump out trade goods in the largest numbers. Plus if you are spending money on caravan guards, that eats into your profit.

But there could also be nations (thinking specifically of the Holy Nation) that, like Dynastic China, that don't strictly need international trade.

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