Game is too easy

The place to request or suggest new ideas and features.
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overtyped
Posts: 70
Joined: Tue Jun 12, 2018 10:49 pm

Tue Jul 03, 2018 9:30 pm

I think it would be a good addition if it's considered a crime if you loot enemies that were killed by npc guards, since it's their loot and prisoners. No more bringing swaths of enemies to npc bases for free loot.

Npcs should also strip the bandit corpses bare after a fight, and take the ones with bounties.

PTTG
Posts: 33
Joined: Mon Jul 02, 2018 12:28 am

Tue Jul 03, 2018 10:08 pm

Oh, let's add infections from wounds too. Without antiseptic, you'll die from most injuries after days of agonizing pain.

Antiseptic requires a fully-built base, of course.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Tue Jul 03, 2018 10:48 pm

Also NPCs should have a system that takes your gear if it's an upgrade, not just for imprisonment etc.

Also you should make your titles more specific.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Wed Jul 04, 2018 10:32 am

Actually, this isn't a bad idea. While law enforcements technically should not loot anyone, and care about anyone looting as well, other NPC types should be legit looters, cuz survival!

The reason why major faction should'nt loot is, well, for HN it may be excessive, they should be getting their rations and payments; For UC and TG it's simply a heavy junk not worth picking; and for Shek... well... it might be dishonest :)
PTTG wrote:
Tue Jul 03, 2018 10:08 pm
Oh, let's add infections from wounds too. Without antiseptic, you'll die from most injuries after days of agonizing pain. (...)
We already have that, abstractly, in a form of wound degeneration ;)

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