I have one suggestion for th future. It would be interesting to see the mechanics of narcotic and medical drugs, as well as the opportunity to catch the disease and cure it (or die).
It can be expressed in one new scale "immunity" (like "hunger"), which needs to be maintained in different ways (sleep, vitamin). If the scale has fallen to a minimum (with frequent use of drugs) and it will be possible to catch the disease, for example, from animal bites or lack of treatment of open wounds, and even radiation.
There would be a real sense in the checks by guards of our backpacks and smuggling. And this is a good balance-content for a late game.
Medications, drugs, diseases.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 7 guests