Dialogue Effect: Neutralise relations

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Rustledjimm
Posts: 43
Joined: Wed Feb 27, 2019 12:28 am
Location: Scotland
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Thu Oct 17, 2019 12:20 pm

So a big issue is that two factions that inhabit the same location can often end up fighting, having relations worsen and end up completely hostile.

I've tried to see if I can rectify this via dialogue where every so often if they've fought their relations will improve via certain methods (defeat squad, release prisoner etc.).

However, this can often have the undesirable effect of them becoming allied.

So I was hoping an effect could be added to dialogue that would set relations to 0, or the default they had previously. This should make it much easier to prevent the strange chaos that can sometimes happen in places such as Shark where the Hounds or someone else will wipe out the Swampers.
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