Kenshi 2 + Twitch = <3
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CHENOGLOTATEL
- Posts: 1
- Joined: Fri Jan 21, 2022 5:25 pm
Hello everyone, I think that Kenshi 2 needs multiplayer or at least a cooperative mode, but if this is not the case, it will be great if the twitch viewers could somehow influence the game, I think it would be interesting.
- Hatsune_Neko
- Moderator
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for MP.
viewtopic.php?f=5&t=15320
https://steamcommunity.com/app/233860/d ... 852513513/
as for twitch integration, for now that would be highly unlikely.
viewtopic.php?f=5&t=15320
https://steamcommunity.com/app/233860/d ... 852513513/
as for twitch integration, for now that would be highly unlikely.
Do you believe the sexes should be equal?
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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spacefiddle
- Posts: 78
- Joined: Fri Jun 22, 2018 8:30 am
This keeps coming up and i understand the draw, everybody's doin' it, but when I think about a typical gameplay session, honestly, I feel like it would be awful. I mean, if it's at all possible to mod into K2, I'll take a look at it too just to see what's involved and if it's possible, out of curiosity, but....
think about how often time control is important in Kenshi. If both (or all) players are not in the same render range together or nearby, imagine one person has their small squad or unit mining copper while someone else is fighting for their life half the map away. Or you want to travel rapidly to another area and F4 it, but your co-op partner is dealing with critical squaddies who might croak if they can't micro them to safety. Etc.
I'd also thought about a server model, like ARK:BugsEvolved, but then you get to experience everything in real time always - no fast travel, no speed mining, no stab F4 while waiting for long research or Blackened Chainmail to finish. For six people. Ecccchhhh
Mmmmmmaybe, with a coop or shared experience in mind, LoFi's next project after K2 could be set in a world where this is part of the design from the start, and I'm sure I'd play the hell out of it, but.... well....
For anyone who asks for MP, try this experiment: load up one of your games, and see how long you can go without hitting F3 or F4
=8)
think about how often time control is important in Kenshi. If both (or all) players are not in the same render range together or nearby, imagine one person has their small squad or unit mining copper while someone else is fighting for their life half the map away. Or you want to travel rapidly to another area and F4 it, but your co-op partner is dealing with critical squaddies who might croak if they can't micro them to safety. Etc.
I'd also thought about a server model, like ARK:BugsEvolved, but then you get to experience everything in real time always - no fast travel, no speed mining, no stab F4 while waiting for long research or Blackened Chainmail to finish. For six people. Ecccchhhh
Mmmmmmaybe, with a coop or shared experience in mind, LoFi's next project after K2 could be set in a world where this is part of the design from the start, and I'm sure I'd play the hell out of it, but.... well....
For anyone who asks for MP, try this experiment: load up one of your games, and see how long you can go without hitting F3 or F4
=8)
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