Burials

The place to request or suggest new ideas and features.
alek4ever
Posts: 20
Joined: Fri Apr 12, 2013 12:34 pm

Sat Apr 13, 2013 4:46 pm

Just allow me to build a masuleum where I can put my dead and there names will be shown when I hover the mouse over the building would be enough for me.

soulsain
Posts: 3
Joined: Tue Apr 16, 2013 8:08 am

Tue Apr 16, 2013 9:02 am

I think the simplest way to implement burials would be to have an undertaker NPC at cities tending to graves, and will dispatch city guards/soldiers to retrieve bodies closeby (or as suggested, to be burnt by said guards), leaving the ones at long distances for the player to decide on what to do, perhaps as suggested already, offering a small reward and faction rep bonus if the body(ies) is taken to a grave for burial. In the end however, without any set drawbacks to leaving dead bodies around, burials will likely be ignored by the majority of players. I like to think they all revive as a massive horde of zombies at the end of the day to prey on the unsuspecting, maybe hiding under the sand a la the Fremen of Dune. But alas, all I see at night are dead bodies. :lol:

Coooy
Posts: 1
Joined: Fri Dec 27, 2013 5:49 pm

Sat Jan 11, 2014 8:20 pm

iSuck345 wrote: like the Christians (f***ing hipocrates that kill people and say the are doing it for peace, thye remember of the elves of dwarf fortress).
Seriously, you really had to bring religion into all of this?

User avatar
Jackal
Posts: 6
Joined: Wed Jan 08, 2014 4:28 am

Sun Jan 12, 2014 10:09 am

iSuck345 wrote:...like the Christians (f***ing hipocrates that kill people and say the are doing it for peace...
How is it hypocritical? Christians are allowed to kill. Most people confuse "Thou shalt not murder" with "Thou shalt not kill." The latter has been designated as a mistranslation. You are an ignorant, inexperienced individual who needs to learn more about the world and its inhabitants before rendering judgement on a people.
Now that that's out of the way. I will cease anymore derailment of this topic.

I agree wholeheartedly with the op's proposition. It's the little things like this that really make a game great. People who wouldn't take advantage of possible features like this would not be getting the most out of this game. Though a little off topic, perhaps throwing a corpse into a well would poison the water supply of that well and consequently, those that drink from it? A rather dark use of bodies, but anything that gives you an edge over your enemies. Going to be hard to defend your city when your soldiers can barely stand.

Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Mon Jan 13, 2014 4:43 pm

iSuck345 wrote:We can also burn the body (I think that is Russian style)
Vikings and Celtic cultures..... :roll:

But yes it will be great to make graveyards because I have too much bandits near my base :lol:

Xen
Posts: 110
Joined: Sat Jun 22, 2013 5:19 am

Wed Jan 15, 2014 8:28 am

>Russian style
WTF? Why burning bodies is Russian style?
Have you ever seen Russian men burning corpses?!

chizzal
Posts: 8
Joined: Sun Oct 13, 2013 10:50 pm

Sun Jan 26, 2014 10:11 am

jtgibson wrote:Burning is actually Pagan style, so "Russian"-ish, to the extent that Pagans worldwide used to burn their dead, including the Norse, the Muscovy, etc.

For that reason I would definitely lend support that it should be the preferred style.

When Chris looks into burial with more seriousness, I hope the body decay is expanded (through a user option) to occur over the span of several days instead of just 24 hours. I'd prefer a 72- to 168-hour decay period. It would be especially awesome if the models transitioned through three or four states of decay before vanishing. Nothing could be more iconic for this game than walking through the desert and coming across a half-dozen (dead) skeletons all still dressed in their armour.

Now on to my burial suggestions.

First off, we might as well take advantage of the fact of all of the work on the building system and use it liberally to implement the burial features.

Dignified Burial

This would basically be a 2x2 metre square. Choose "Dig Grave" and a coffin-shaped hole will be dug on the left, with the detritus from the dig being mounded on the right.

Graphically, the "hole" in the ground might not be technically unfeasible unless there are ways to stencil holes in the terrain mesh, but it could be faked by using a small depression in the gravesite mesh with a zero-specular black bottom and then making the texture on each side of the depression fade to black, to exaggerate depth.)

Bring a body to the hole and toss it inside, and the hole will change to reflect that there's "something" inside, an indistinct shape. Finally, Bury will cover the hole with the dirt pile. Once the body is buried, the entire gravesite itself disappears, and you're left with nothing but a 1x2 burial mound centred on the former gravesite. You can then optionally engrave and then mount a headstone for the burial mound.

(Ideally you would be able to mount a headstone at any stage of the process, so you could for instance have a grave with the name of your worst enemy on it, just waiting for the day it can be filled.)

If you want to be particularly generous, a coffin item could also be placed into the hole. A coffin would simply be an object which you load with a body and which you can then carry as if it were a non-ragdoll body. Using a coffin for a body is a sign of respect.

Undignified Burial

An undignified burial is, put simply, a mass grave. This is a 4x2 building. Choose Dig Mass Grave as the action and the assigned soldiers will dig out a 2x2 hole on one side and mound the dirt on the other. Once the hole is opened, toss the bodies in. They fall through the black hole and are removed from the game.

You can then optionally bury the bodies by covering them with dirt, which destroys the Mass Grave Site and creates a 2x2 Large Burial Mound, or you can simply leave the pit as-is to show off your atrocity (and serve as an excellent site for repeated burials).

For realism it might be prudent to prevent a mass grave from being filled with too many bodies. Any more than 10 bodies and you'll have to dig another mass grave, because the hole will be replaced with a "mound of bodies" texture. On the other hand, why bother with the added hassle when it's easier just to keep a quantum mass grave?

Funeral Pyre

A funeral pyre is a 2x2 building built out of wood, grass, or other flammable materials. Once built, you can Ignite it, and then you may pick up and throw bodies into it (you can do it in reverse order too). Bodies that are thrown into a funeral pyre, regardless of whether it is lit, are destroyed instantly in game terms (they disappear like bodies thrown into haystacks in Assassin's Creed). The smoke will start out as grey, but will turn black for each body it "contains", and the pyre will burn for an additional 2 hours for each body thrown in. After it has burned through all of the bodies, the smoke will return to grey. The pyre will burn for a final 2 hours when it has grey smoke before collapsing into ash, which will then disappear within 24-48 hours. If it is burning grey and another body is thrown in, it turns to black smoke again and the timer resets.

Can't Someone Else Do It?

If you bring a body that you didn't kill to a town of the same faction, they will thank you (with a tiny boost in faction relation) and bring the body to their outpost, where the body will then be removed from the game with the assumption that it was given a proper burial.

If you bring a body that you did kill to a town of the same faction, they should treat it as if you didn't kill them (lying through your teeth) unless you were witnessed by one or more people who still survive, in which case you should be correctly treated as a murderer. The suspiciousness of the circumstance and your mannerisms will reduce the faction relation reward by a small amount, since you are not obviously just a Good Samaritan bringing a body along for a proper burial.

Ultra Tech

Two words: giant oven.

Game Effects

If enemies find bodies that you killed which you left to rot in the sun, you will lose additional faction relation as soon as they find the bodies, per body.

If enemies find a mass grave with their bodies, you will suffer less faction relation loss per body.

If enemies find individual burial sites for their bodies, you will suffer no faction relation loss (other than that earned for killing them in the first place).

If friendlies find bodies which you left to rot in the sun without at least carrying one of the bodies, you will lose some faction relation if you were witnessed as present. The trigger of this relationship loss is if you leave a certain radius of the bodies with no enemy presence while at least one member of your party is not carrying anyone, and the remainder of the friendly presence already has their hands full.

If friendlies find a mass grave with their bodies, you will suffer no change in relation.

If friendlies find individual burial sites for their bodies, you will gain faction relation.

If a coffin was used for any body, whether enemy or friendly, that was buried individually, it causes a small boost in faction relation. If you bury enemies in coffins they will actually gain relation with you, since it is a deep sign of respect and proves that you are, if nothing else, a worthy adversary.

Neutrals will not change relation if you fail to bury their bodies or if you bury them in a mass grave, but will still gain relation if you bury them in individual graves.

Note that NPCs who have killed other NPCs will deliberately show no respect to their enemies, and will leave them to rot. This is understood as the status quo in the game. They will/should however collect their own dead (one dead per one survivor) to bring them to towns or make a funeral pyre to burn them.
I agree with pretty much all of this except for the just leaving bodies out in the sun causing a loss in faction relationship. It's war for crying out loud. If you want realism then there'll be fields of bodies rotting in the sun and no one able to deal with them. At least that's the way I think about it when i picture battles in an environment like this.

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Sun Jan 26, 2014 7:53 pm

+1 to this whole thread

Daerchador
Posts: 16
Joined: Wed Dec 31, 2014 12:51 pm
Location: somewhere in a land of Tulips, Windmills, cheese and more recently, weed.

Wed Dec 31, 2014 2:38 pm

PnzrNorm wrote:+1 to this whole thread
indeed, but what about modular grave markers, like the swords of fallen soldiers for marking a battlefield grave, while having race-specific for civil or peace-time graves

taking into account the newly released info about the bone-folks, or religion/importance/wealth based grave markers, like cheap wooden crosses, or more elaborate, stone Celtic crosses.

and what about Tombs or ancient burial mount styled graves?

all-in-all I like this elaborated idea, +1 to OP! ;)
-RG,...

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Fri Feb 13, 2015 5:21 pm

The addition of the Corpse Furnace is an awesome start to disposing of the bodies, but I have to agree that making grave sites would provide an enjoyable extra bit of flavor.

Could be a process of something like:
  • Add gravesite tech to level 1 research (takes math to be able to measure 6 feet)
    Allow gravesite structure to house a single body (can be dead.. or not)
    Add an action to the hold-RMB menu of the gravesite structure to "Bury" (action will only work when there is a body present in the gravesite)
    ????
    Profit
Can even go a step further to take the weapon in the body's Weapon 1 slot to be the grave marker

And in the event that the body is conscious, then add a timer (dependent on Strength) that it would take for the person to free themselves from their tomb.. course that's if they don't suffocate first. :D

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 8 guests