Dogs really should be able to hit 1 person - only... Currently I can beat (with 7 people) 2 dogs at max...
(I run into building with them and closed doors when all of my man were inside to prevent more dogs from coming...)
I guess I have to get many more people to make semi-decent defense against them, as I counted at least 20 dogs........
Animals are overpowered. Make them only damage one at a time
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Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
One bit of feedback on the animals now, I find the dogs much less of a threat to consider now that they're so slow. I know this wouldn't matter as much when you're at an outpost, but it does still offer a distinct strategic advantage in that you can run them around and put them through pincer maneuvers.
When traveling I don't pay much attention when I see them unless I'm encumbered. But because of them I rarely let my characters get too encumbered out there, or at least not with anything I'm not willing to drop and run.
When traveling I don't pay much attention when I see them unless I'm encumbered. But because of them I rarely let my characters get too encumbered out there, or at least not with anything I'm not willing to drop and run.
I think it's the 'charge' attack of the dogs/bulls/raptors that screws me and makes them unblockable, depends on terrain but if my skeleton takes a step backwards they instantly do a charge attack (which doesn't appear to be blockable), of course this causes the insane amount of stagger which makes the character unable to block AND steps backwards again, which causes the dog/bull/raptor to do the charge attack again. Effectively locking the character into a stagger/step back/stagger/step back pattern which makes it impossible for any blocking to take place. If I manually control the distances by holding right mouse towards target and then left click + holding right quickly I can sometimes stop it from occurring, but mostly I can't because once the pattern starts it's very difficult to get out of.
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