Please balance the AoE attacks
Posted: Sun Jul 03, 2016 11:44 am
It could only be me being temperamental about this, whether it should be a feature or whatever how you describe it, but I should suggest a "balance" gameplay.
Please balance out the AoE damage dealing.
LOWDOWN
The reason I am suggesting this is because I get like 2-3 Beak Things as I travel throughout the Vain jungles. And even if I have a platoon of 15 units, at least half of them will go injured. All because of the "AoE effect". And most of them aren't even blocking whenever the AoE effect applied. The blocking unit will block the attack, but what about other units around it? No matter how high their defense rating is, they will never block the AoE...
And AoE effects...are unblockable. I don't know whether it's supposed to balance "solo vs group fighting," but it's frustrating to me whenever I get Beak Things (plus Gorillos) every 15 seconds prior to engaging.
SUGGESTION
So what I'm suggesting is that we need the AoE attack, if possible, to ONLY apply if it does in fact hit the target. Thus, sending out the AoE affect to the receiver taking damage and spread around it and applying to others within proximity inside the AoE circle around the receiver in its given radius. If the attack is blocked, well, it does nothing. AoE must not apply to that.
Or, if the "Talents and Special Skills" system is applied to the game, them maybe we could give the unit the ability that allows them to go into a blocking stance whenever there's an imminent AoE effect coming towards them.
Or. just get to work on the dodging skill. Maybe that could help in reducing the AoE frustration if the imminent AoE effect receiver is about to get AoE. Negating the damage by jumping back out of the way. That'd might help.
LAST COMMENTS
So, I written all of this just for the opinion and thoughts about this "AoE system". But please balance out the AoE effects. It's hard on me whenever I get more random animal encounters every few seconds and half my units only end up getting hurt because of the AoE effects.
Please balance out the AoE damage dealing.
LOWDOWN
The reason I am suggesting this is because I get like 2-3 Beak Things as I travel throughout the Vain jungles. And even if I have a platoon of 15 units, at least half of them will go injured. All because of the "AoE effect". And most of them aren't even blocking whenever the AoE effect applied. The blocking unit will block the attack, but what about other units around it? No matter how high their defense rating is, they will never block the AoE...
And AoE effects...are unblockable. I don't know whether it's supposed to balance "solo vs group fighting," but it's frustrating to me whenever I get Beak Things (plus Gorillos) every 15 seconds prior to engaging.
SUGGESTION
So what I'm suggesting is that we need the AoE attack, if possible, to ONLY apply if it does in fact hit the target. Thus, sending out the AoE affect to the receiver taking damage and spread around it and applying to others within proximity inside the AoE circle around the receiver in its given radius. If the attack is blocked, well, it does nothing. AoE must not apply to that.
Or, if the "Talents and Special Skills" system is applied to the game, them maybe we could give the unit the ability that allows them to go into a blocking stance whenever there's an imminent AoE effect coming towards them.
Or. just get to work on the dodging skill. Maybe that could help in reducing the AoE frustration if the imminent AoE effect receiver is about to get AoE. Negating the damage by jumping back out of the way. That'd might help.
LAST COMMENTS
So, I written all of this just for the opinion and thoughts about this "AoE system". But please balance out the AoE effects. It's hard on me whenever I get more random animal encounters every few seconds and half my units only end up getting hurt because of the AoE effects.