A few things

The place to request or suggest new ideas and features.
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CastleBlack
Posts: 54
Joined: Sun Feb 02, 2014 8:25 am

Wed Jul 06, 2016 9:25 pm

These may have been mentioned before.

A hold Ground
Guard mode
for squads..so they don't just lerroy jenkins into packs of mobs and run off even if chase is disabled.

Loot all option on loot inventory. So i can take from them everything at once.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Wed Jul 06, 2016 11:01 pm

CastleBlack wrote:These may have been mentioned before.

A hold Ground
Guard mode
for squads..so they don't just lerroy jenkins into packs of mobs and run off even if chase is disabled.
Has been suggested, many times.. Very elaborately... Also a frustration i've been complaining about for years now...

Right now the only real way around this is to set units as permanent bodyguards to workers around your base if you have one. They still run off a little bit, but not nearly as badly, and if they do, they will eventually come back atleast.
OS: Windows 7 Home Premium 64-bit
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Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Wed Jul 06, 2016 11:23 pm

I'd also really like the ability to issue the "Patrol Outpost" order. I think that's what it's called, when NPC's patrol their outpost. Is it possible to just give access to those commands to players?

"Patrol Outpost" could be linked off the right-click menu when a character is inside a player's outpost, or an outpost they own a building in. It could trigger the same way the outpost window is triggered.

Guarding the gates could be done by right-clicking the gate while the character is selected. I can't for the life of me remember the exact name of that job, though.

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