Trade routes between player bases and Notification Icon
Posted: Fri Jul 08, 2016 4:36 pm
Dear developers,
i have a suggestion, with the addition of hunger in the new system, and the minerals such as copper and iron; we are put into a decision on whether to build 1 concentrated base or seperate base (1 farm, other mine for manufacture).
I would like to have the ability to:
1. set trade between the two base. say, i have the farm that produce bread in the greenlands (near HN farms). but i have another base that mine iron and copper. I'd like to have the ability to automatically transfer a certain amount of those "bread" into the other base.
2. a notification icon. Sometimes when we go on an adventure with our combat party, we left the workers back at the camp with a few guards. I'd like to have a notification icon like in crusader kings 2 (ck2) or europa universalis 4 (eu4) or hearts of iron 4 (hoi4). doesnt have to be a popup, a simple icon that you can close at will would be nice, indicating if there's a trader in base A or B or C, if there's a travelling mercenaries looking for work in those base, etc.
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+ for later suggestion +
i have a suggestion, with the addition of hunger in the new system, and the minerals such as copper and iron; we are put into a decision on whether to build 1 concentrated base or seperate base (1 farm, other mine for manufacture).
I would like to have the ability to:
1. set trade between the two base. say, i have the farm that produce bread in the greenlands (near HN farms). but i have another base that mine iron and copper. I'd like to have the ability to automatically transfer a certain amount of those "bread" into the other base.
2. a notification icon. Sometimes when we go on an adventure with our combat party, we left the workers back at the camp with a few guards. I'd like to have a notification icon like in crusader kings 2 (ck2) or europa universalis 4 (eu4) or hearts of iron 4 (hoi4). doesnt have to be a popup, a simple icon that you can close at will would be nice, indicating if there's a trader in base A or B or C, if there's a travelling mercenaries looking for work in those base, etc.
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+ for later suggestion +