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Defend Location (Bodyguard a building!)
Posted: Wed Jul 20, 2016 4:36 pm
by TheCometCE
Would love to be able to set a character to essentially bodyguard a building, but with a bit of a boosted radius to it.
Would be fantastic for guarding farming areas, towers with turrets on top, etc.
Re: Defend Location (Bodyguard a building!)
Posted: Thu Jul 21, 2016 12:03 am
by Mattk50
A generalized waypoint system would helpful for this.
Shift right click adds a waypoint, character will try to stand at that spot if doing nothing else. Shift right click adds a second one, and the character will patrol between both, and so on, and so on.
Re: Defend Location (Bodyguard a building!)
Posted: Thu Jul 21, 2016 2:37 am
by Berzerker Jay
There should be a "Patrol" option, too, on the right-click menu that will have the character patrol within a radius of where it is assigned, or the outpost that character is in. Might be better to have a second, "Patrol Outpost," option for that, though.
Re: Defend Location (Bodyguard a building!)
Posted: Fri Jul 22, 2016 6:40 am
by Sol Lignum
Farms may already be guarded at least by farmers. What about towers with turrets on top? You mean guarding a guarding tower?
I like the mattk's idea about waypoints though, which may also be combined with a patrol option: first waypoint will assign spotguard, others will set patrol route.
Re: Defend Location (Bodyguard a building!)
Posted: Mon Jan 21, 2019 7:33 pm
by Greak5245
This is a feature which would really improve the game once you've put a good 40 - 50 hours into a save and start having a proper village. At least in dangerous zones with a lot of raiders and other threats.
Re: Defend Location (Bodyguard a building!)
Posted: Mon Jan 28, 2019 10:26 pm
by Full Frontal Yeti
I was surprised that this game did not have a patrol way point feature as it seemed to be the kinda game that would kinda lend itself to guards/ patrols being a thing.