swillo wrote:perfect pockets of resources are very rare. I have found some. and my most fertile one is actually along a coast line. (it's missing iron but I get that from the escaped servants that keep coming by.)
I also just found one in the new map area. 100 green with water, stone, iron, copper, 75% fertility and easy access to the ruins for some artifact hunting. Gonna be a little bit of a walk to the shops, but I'm happy to be out of HN territory with my robots.
I know, I don't want to see a perfect spot, world is not so perfect, well.....we all have our own vision of perfection so.....
For me Holy Nation is more an annoying thing more than a problem because they take the best spots and they are everywhere like cockroaches
Shidan wrote:It's actually a bug. The biomes were never assigned a resource yield, so they come back as "dead". I actually fixed it pretty easily with a mod I made for myself, since I decided I wanted to live in one of those biomes.

Oh....so it's a bug, thank you for that information I didn't know it
For example, I saw 3 unmarked houses with for sale near a fisherman town in the west, that unmarked little "town" have a well (75 water but no water around the place), no fertility and a lot of cannibals (camp close) and fogmen.....except the cannibals and fogmen, that is ok, the no water and fertility part is a bug, have sense
I really want to see the next part of the map
