City Progression

The place to request or suggest new ideas and features.
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riboy
Posts: 3
Joined: Tue May 24, 2016 10:09 am

Mon Sep 26, 2016 7:51 pm

Hi, I'm Riboy and I was just thinking of an idea while building a mini base in "The Hub" and was thinking, why don't the devs add a cool city progression system where economy works.The more money/resources you sell to the traders in A city...the more it will progress in terms of buildings,research and guard weapons/armours. So the investment you pump in could affect the city in a positive manner which could show that your favoured faction would then in turn be able to overcome it's once unbeatable foes in the battlefield of blood and steel. :twisted: :twisted:

Just an idea hope it'll be implemented tho.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Mon Sep 26, 2016 11:00 pm

Good idea that would require tons of new code i assume. Fully functional AI production chains sounds very painfull and CPU heavy. But idea is great. Been thinking about such things myself.

Morcaster
Posts: 27
Joined: Sun Mar 24, 2013 5:42 pm

Tue Sep 27, 2016 7:39 am

I would like that very much.

Though a building limit would be needed unless it would go out of control.
I research of building limits per out-post and for AI city's would be good.

Though to counter act the such high progression raids would need to happen I I mean planed ones. From other cites. Not just your random bandit group seeing your people.

And then there would need to be a way to attack buildings such as torches to burn them in place of siege weapons because that would sound too complicated. Maybe just a ram for gates only but torches for buildings once your people are inside.

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