here are some utility item ideas.
Lock Picks : bonus to lock picking +1 to +5
Shackle Key : open shackles on first go
Binoculars : bonus to perception +1 to +5
Proximity Alarm : wake up before attacked when sleeping
Gas Mask : immune to poison gas
Goggles : eye protection in sand storm
Swimming goggles : bonus to swim skill +2
Flippers : bonus to swim speed +1
Respirator : immune to drowning
Metal detector : bonus to prospecting +100 meter area searched
Torch : a light that moves with you while charged (would need to add charging station or batteries crafted at electrical station) would last a number of hours based on charge but would need the ability to be turned on and off.
Seasoning : increased cooking skill +10, limited to 100 uses ( or it could increase the nutrition value of food created by 10)
Cook Book : bonus to cooking +1 to +5
sleeping bag : reusable camp bed
Tent Parts : 2 or more people required to have to work. 2 parts for 3 sleepers, 4 parts for 6 sleepers, reusable
water bottle : slower nutrition use rate, 5% reduction in starvation speed
skinning knife : chance to gain extra skins from animals or gain skins from other animals, 5% chance for +1 skin
butchers knife : chance to get extra meat or meat from other animals, 5% chance for +1 meat
armour padding : reduce penalty to sneaking in armour -5%
rubber souls : bonus to sneaking in doors +5, immune to walking on electrical traps (not that they are in the game
customised footwear : bonus to athletics skill +3
Masters Tools : bonus to skill they are for : armour smith, weapon smith, cook, medical, robotics : +1 to +5
Training Manual : set a skill to 5 until natural skill is higher.
Expert Reference Manual : +1 to a skill while slotted, need skill 10 to use
Masters Reference Manual : +2 to a skill while slotted, need skill 25 to use
GPS : get co-ordinates of a location, set map markers and labels
Animal repellent : type of animal does not attack you, (or has decreased chance)
Animal attractor/lure : type of animal always attacks you, (or has increased chance)
Pheromones : trader of opposite sex gives you a discount or bonus on your trades with them, skeletons think you smell funny
Fishing net : while in water swimming drag the net behind you, chance to catch raw fish would need to be cooked/dried to make into food. %5 chance every 50 meters
Disguise Kit : bonus to fooling people when wanted, they need to be closer to recognise you or a penalty to there perception to recognise you
Bounty Hunters License : bonus on bounties earned +10%
Assassins Knife or Garrotte : bonus to assassination skill +5
Laser Sight : bonus to ranged skill hit chance +5
Reflective Strips : can not be shot by friendly fire, enemy ranged get +5 bonus to hit you though.
Night Vision Googles : bonus to combat at night only +5 attack and defence skills
Lubrication Oil : bonus to skeleton speed +5 athletics and swimming
knuckle Dusters : bonus to Martial arts damage +1 to +5
Arm Guards : +10 bonus defence for martial arts only
Sauce Bottle : bonus to nutrition gained from food +1 nu every time you eat, limited to 50 uses per bottle can come in different flavours and sizes
Panic Button : chance to stun attacker, wakes near by sleeping people, alerts friendlies near by to danger
Exercise manual : sets athletics to 5 until natural skill higher, increases athletic experience gain by 5%
Weapons Expert Badge : +1 to +5 with weapon type, base skill range 10 to 45 to use
Weapons Cadet Badge : +5% experience gain with weapon type until natural skill reaches 10
Weapons Master Badge : +5% experience gain with weapon type must have 50 skill to use
Trust badge : bonus reputation with faction represented, negative reputation with that factions enemies : range 5 to 25
Hate Badge : negative reputation with faction represented : range 10 to 50
Medical Badge : heal extra points of damage on kit use +1 to +5, must have 10 medical to use
Doctors Badge : heal extra splinting points on kit use +1 to +5, must have 25 medical skill to use
Surgeons Badge : heal extra on both splinting and healing on kit use +1 to +5, must have 50 skill to use
Teddy Bear : increase healing rate while sleeping by 5%, when you smile you heal quicker
Rubbing Ointment : increase healing +1 point per 10 healed enough to heal 100 extra points