Expanded Skills
Posted: Fri Dec 02, 2016 6:17 am
Are there plans to expand/break-up the number of skills?
Attribute: Charisma (dialogue options)
Skill; Anatomy (adds damage modifier)
Skill; Barter (price adjustment)
Skill; Field Surgeon (bring back to life, target looses skills based on doctor's skill)
Skill; Pick Locks
Skill; Pick Pockets (snatch items from containers/NPCs pockets)
Skill; Mining (also smelting/processing)
Skill; Architectural Engineer (construction/repairs)
Skill; Mechanical Engineer (build complex equipment/basic robots)
Skill; Electrical Engineer (Build hi-tech equipment/complex robots)
Skill; Science - Biology (research)
Skill; Science - Geology (research/prospecting)
etc etc...
Attribute: Charisma (dialogue options)
Skill; Anatomy (adds damage modifier)
Skill; Barter (price adjustment)
Skill; Field Surgeon (bring back to life, target looses skills based on doctor's skill)
Skill; Pick Locks
Skill; Pick Pockets (snatch items from containers/NPCs pockets)
Skill; Mining (also smelting/processing)
Skill; Architectural Engineer (construction/repairs)
Skill; Mechanical Engineer (build complex equipment/basic robots)
Skill; Electrical Engineer (Build hi-tech equipment/complex robots)
Skill; Science - Biology (research)
Skill; Science - Geology (research/prospecting)
etc etc...