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Expanded Skills

Posted: Fri Dec 02, 2016 6:17 am
by Der Nibelung
Are there plans to expand/break-up the number of skills?

Attribute: Charisma (dialogue options)

Skill; Anatomy (adds damage modifier)
Skill; Barter (price adjustment)
Skill; Field Surgeon (bring back to life, target looses skills based on doctor's skill)
Skill; Pick Locks
Skill; Pick Pockets (snatch items from containers/NPCs pockets)
Skill; Mining (also smelting/processing)
Skill; Architectural Engineer (construction/repairs)
Skill; Mechanical Engineer (build complex equipment/basic robots)
Skill; Electrical Engineer (Build hi-tech equipment/complex robots)
Skill; Science - Biology (research)
Skill; Science - Geology (research/prospecting)
etc etc...

Re: Expanded Skills

Posted: Fri Dec 02, 2016 4:33 pm
by Hatsune_Neko
there are not
some skills were even removed due to time constraints.

Re: Expanded Skills

Posted: Sat Dec 03, 2016 5:51 am
by Malum Tenebris
what skills were removed?(also are all the skills in the current experimental or will there be more?)

Re: Expanded Skills

Posted: Sat Dec 03, 2016 6:14 am
by Hatsune_Neko
Endurance was removed as was Arrow Defence, Crossbows, bluffing, tracking, climbing.
current skills in Experimental are all that there will be. all core features are in, they are now just fluffing them out.
Crossbows might make a comeback after full release though.

Re: Expanded Skills

Posted: Mon Dec 05, 2016 1:41 am
by Malum Tenebris
Do you know if there's a possibility of any of those stats making a comeback(or any feature in the "Lesser Priority" category under road map) after full release in future updates?

Re: Expanded Skills

Posted: Mon Dec 05, 2016 3:32 am
by Hatsune_Neko