So far, any prisoner (or animal) despawns when my screen is not in their loaded cell. So far, I have had many prisoners that disappeared. I have also captured some animals (ie, goats and wild animals) for role-playing or for corpse feeding. Unfortunately, whenever I leave, I have to knock them out to carry them so they do not l despawn.
Also, do bars respawn NPCs? One of the swampers towns I visited in the morning only had only guards and a casino person. Does the looted libraries respawn loot (in the locked chest) as well after a certain time period? I edited loot for the library chests to see if the loot is only made available in world generation before I discovered the locations but there was no change. Also, regarding the NPC respawn, would it make more sense to have npc respawn in the area slowly instead of being completely killed off only if the number of residents in that city does not hit zero? Based on info available in the forums, I do not think this is happening.
Explosives might be nice for ambush or getting ambushed. Of course, this would be easier to program if each 'wall' had a certain amount of health and resistance/armor. This could be a lot of programing though since each constructed wall/building is essentially a static npc. It would be nice to totally destroy buildings.
Prevent prisoner despawn and explosives
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