I made a post before listing some things I would like to see in the game either as a mod or official development. It pointed out some things (in my mind) that the game lacks. I think out of everything I listed character personality was the biggest. Right now to me the game is amazing but feels a little lifeless. I also see that too much personality would make it a completely different game, not even including the amount of work it would entail to make even a semi-individual personality system. But I thought about how there can be too little and too much changing thing and appealing to different people. Thus I thought how would it add something fun but not subtract, I came to semi-individual aspersions would be cool or like personal goals. Like revenge against the holy nation for killing X family member. I think this blob of text will way it down so I will make a blob of info down below.
Ways of adding personality ( well as I saw it)
-Aspersions or personal goals, Such as wanting to make a farm to killing someone. But it would only have a bit of flavor text and would be maybe 10-20 random goals.
-Personality traits through skills, Like high intelligence but low toughness will have a chance to get the *Coward trait* or someone with high toughness and strength will get *stubborn* and maybe with high dexterity and intelligence will get *Cunning*. Thus making a system out of skills. The cons are that someone might lose control of a character that has *Coward* To me that would be fun but also get old.
-Limited number of people (including NPCs) in the game. But with that making each unique. This way each character even if its a 100 or 300+ each one means more so killing a dust bandit doesn't mean to just kill a dust bandit but to kill 'Jeff the Dust bandit'. I feel this would also be interesting but a lot of work. Although it could be kinda outsource it would still be difficult with the scale of the game. But I personally like this one.
Thats all I have please leave your opinions in the comments. I believe the more input good or bad will be constructive. Any and all Ideas would be interesting to hear. (this was only roughly written up to get across my ideas if the spelling or grammar is weird in a few places, I'm sorry and Thank you for looking at this post)
To be a mod or in the game? (Character Personality)
- Hatsune_Neko
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personalities has been discussed before. too much coding and the Dev didn't go in for it.
the random names might be easier but the list of names currently in game is rather small.
right now making NPC's persistent is possible but it can and does have a detrimental effect on the game. that's why NPC's disappear currently. after more optimization i'm sure the Dev will relook into making NPC's persistent again. even with your lower number it would drastically affect game play. as fewer NPCs to fight would make for slow going for you. and the Game keeping track of even the lower number would be hard on the game, the map is huge so there's still plenty of people to has to be tracked and rendered and there actions remembered.
and that's with only 1/2 the map unlocked.
the random names might be easier but the list of names currently in game is rather small.
right now making NPC's persistent is possible but it can and does have a detrimental effect on the game. that's why NPC's disappear currently. after more optimization i'm sure the Dev will relook into making NPC's persistent again. even with your lower number it would drastically affect game play. as fewer NPCs to fight would make for slow going for you. and the Game keeping track of even the lower number would be hard on the game, the map is huge so there's still plenty of people to has to be tracked and rendered and there actions remembered.
and that's with only 1/2 the map unlocked.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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