Travel & Combat Formation
Posted: Sun Jul 08, 2012 2:59 pm
After searching around a while i did not find much info on this topic so I thought id pitch an idea out there. It's not a very complicated one (I Think) but I feel it would be a decent addition in the future if not already planned (and chances are most of it probably is).
Being that this is a RTS format I feel that formations come big into play here. I figured it might be a good idea to allow the troops to move in a selected order based on the activity the player is trying to preform.
In such
Travel- This one is not vastly important but i feel its still nice to have. perhaps one formation could be a line, where the player could set his stronger units up front and have the weaker ones in the back so they don't take a big hit, or maybe we could just have them moving in a horizontal line with a little distance, or even have the player dictate the distance.
Combat- I thought it also would benefit the player to say how he wants to attack an enemy. perhaps the player would want to ask his units to make an attempt at surrounding the enemy before they attack to keep that enemy in check, or use a V formation to wedge the enemy into two separate groups.
and lastly my final idea is to allow the player to set up custom formations from these two categories and let the player decide what is best for the situation that the player is in. maybe have the orders set up in phases like layers is to Photoshop.
ex. first attempt to flank on the right, then move in and attack, make it these two units (very small example)
first real attempt at a contribution to the cause so don't hate me too hard >_<
***EDIT***
This is pretty basic stuff so allow me to expand on this idea just in case this is already planned out.(i should have called this Tactics xD)
for combat preparation why not be able to "program" what the units should do in combat in the form of a few "IF" "THEN" statements.
such as...
EX.
IF _____ THEN _____
IF any limb is below 25% THEN enable block
this way you can efficiently fight any battle.
we could also expand on THAT idea and use it for basic actions as well
EX.
IF unit enters town THEN go to the doctor
but on this you could add more to it buy being able to place AND statements where needed.
EX.
IF unit enters town AND any limb under 50% THEN go to doctor AND purchase service
in terms of combat there most likely will need to be a check to the order of how these tactics are applied as well
so follow 1st IF THEN statement then go to the next and so on.
EX. (final product will look like...)
1) UNIT Zaxes IF combat starts THEN flank target to the right
2) UNIT Zaxes IF any limb lower than 25% THEN Toggle Block
3) UNIT Zaxes IF target dies AND ally has block toggled THEN Attack allies target
in essence that what i was thinking it would look like in a simple line of commands as an example of what a player could string together
just have a series of actions to almost bring your units to life in a way.
just a thought
Being that this is a RTS format I feel that formations come big into play here. I figured it might be a good idea to allow the troops to move in a selected order based on the activity the player is trying to preform.
In such
Travel- This one is not vastly important but i feel its still nice to have. perhaps one formation could be a line, where the player could set his stronger units up front and have the weaker ones in the back so they don't take a big hit, or maybe we could just have them moving in a horizontal line with a little distance, or even have the player dictate the distance.
Combat- I thought it also would benefit the player to say how he wants to attack an enemy. perhaps the player would want to ask his units to make an attempt at surrounding the enemy before they attack to keep that enemy in check, or use a V formation to wedge the enemy into two separate groups.
and lastly my final idea is to allow the player to set up custom formations from these two categories and let the player decide what is best for the situation that the player is in. maybe have the orders set up in phases like layers is to Photoshop.
ex. first attempt to flank on the right, then move in and attack, make it these two units (very small example)
first real attempt at a contribution to the cause so don't hate me too hard >_<
***EDIT***
This is pretty basic stuff so allow me to expand on this idea just in case this is already planned out.(i should have called this Tactics xD)
for combat preparation why not be able to "program" what the units should do in combat in the form of a few "IF" "THEN" statements.
such as...
EX.
IF _____ THEN _____
IF any limb is below 25% THEN enable block
this way you can efficiently fight any battle.
we could also expand on THAT idea and use it for basic actions as well
EX.
IF unit enters town THEN go to the doctor
but on this you could add more to it buy being able to place AND statements where needed.
EX.
IF unit enters town AND any limb under 50% THEN go to doctor AND purchase service
in terms of combat there most likely will need to be a check to the order of how these tactics are applied as well
so follow 1st IF THEN statement then go to the next and so on.
EX. (final product will look like...)
1) UNIT Zaxes IF combat starts THEN flank target to the right
2) UNIT Zaxes IF any limb lower than 25% THEN Toggle Block
3) UNIT Zaxes IF target dies AND ally has block toggled THEN Attack allies target
in essence that what i was thinking it would look like in a simple line of commands as an example of what a player could string together
just have a series of actions to almost bring your units to life in a way.
just a thought