Less "Horde" wildlife
Posted: Sat Mar 25, 2017 3:22 pm
Hi, its my first post on these forums and only reason why I really post is because I have encountered really annoying feature from the wildlife, especially raptors. They appear to have no damned care for the fact that the crops are in middle of an walled off village with 3 Gates, they still are attempting to break through them to get two damned green fruit fields or anything else that is surrounded by NPCs/Player characters.
I would like to (If possible ofc) to suggest a change that would add behavior mechanic to the wild animals that avoid being as idiotic as to charge with entire hordes into populated areas (I am speaking of farms/towns full of NPCs and not only player characters) only to then attack the local player controlled characters.
Why do I suggest it? Well perhaps because during my usual trade runs I found rather annoying fact that the wildlife has no issue with any faction NPCs, simply walking towards their fields and devouring all the crops while NPCs do nothing in response, said places aren't walled off in comparison to my outpost. Speaking of which, I am not sure why said wildlife is able to smell/see the damned fields and growing crops through 3 layers of walls and gates separating the animals from said crops.
I mean seriously, I cannot grow anything without ending up being nearly murdered by bunch of raptors that somehow manage to smell a damned field from afar and break through 3 2nd tier gates and then fight against my character even though I do not attack them first. How come that they attack only players but not NPCs while they work on their fields?!
I would like to (If possible ofc) to suggest a change that would add behavior mechanic to the wild animals that avoid being as idiotic as to charge with entire hordes into populated areas (I am speaking of farms/towns full of NPCs and not only player characters) only to then attack the local player controlled characters.
Why do I suggest it? Well perhaps because during my usual trade runs I found rather annoying fact that the wildlife has no issue with any faction NPCs, simply walking towards their fields and devouring all the crops while NPCs do nothing in response, said places aren't walled off in comparison to my outpost. Speaking of which, I am not sure why said wildlife is able to smell/see the damned fields and growing crops through 3 layers of walls and gates separating the animals from said crops.
I mean seriously, I cannot grow anything without ending up being nearly murdered by bunch of raptors that somehow manage to smell a damned field from afar and break through 3 2nd tier gates and then fight against my character even though I do not attack them first. How come that they attack only players but not NPCs while they work on their fields?!