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The enemy of my enemy is my friend

Posted: Sat Apr 22, 2017 2:51 am
by dragonalumni
When you kill something like for example a corrupt free cities guard it should give positive faction with some other groups, especially in this case the outlaw farmers, contrarily if I kill the outlaws of a faction it should give me some positive faction with the rulers.

I would suggest something like changing the faction to a max +1000 / -1000 at the same time to allow for a little more room to breath code wise.

Kill a free cities group
-10 faction to Free Cities
+2 to Holy (are they enemies? I would say Holy would be pleased if I wiped out Free Cities)
+2 to Tech Hunters (maybe)
+2 to Outlaw Farmers

I'm not hardly an expert on the various factions and their enemies but the example above is close enough to get the jist. The code is quite simple obviously and it would add a tremendous amount of "it's alive" feeling to the game, imho.