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Control "The Hub"

Posted: Sat Apr 22, 2017 2:59 am
by dragonalumni
This one is mostly fairly simple I think.

If a player buys and repairs all the buildings in "The Hub" they should be allowed to build anywhere in the location as if that was their own outpost with the exception of the tower and the pub. Citizens of the The Hub would continue to be antonymous. (At this point if the player has outstanding bad faction with any major powers they could be subject to attack from those powers for a ++ version)

Frankly speaking, any old "abandoned village" or "ancient ruins" that has no currently claim should act in the same manner. Why can't the player take over such a place freely already?

I think it should be part of the main game, otherwise consider it a mod request!

Re: Control "The Hub"

Posted: Sat Apr 22, 2017 6:45 am
by Hatsune_Neko
it's a planned feature that's not implemented yet.
they also still working out how the NPC and player can take over towns and outposts.
there's a good chance this might not make it until after full release though.

Re: Control "The Hub"

Posted: Sat Apr 22, 2017 9:16 am
by dragonalumni
Thank you for the reply it's very nice to know the ideas presented are at least being read over and considered. ;)