Some proposed tweaks for the UI and tutorial

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Sat Apr 22, 2017 5:58 pm

The UI on the character screen needs some work.

Currently, if i want to know more about toughness, i would have to scroll down in the description, which is something that we either can not do, or i have not figured out how to do.

A simple solution that i propose is putting a question mark button next to each stat and skill. Clicking on this button will bring up a tutorial/in game manual that will explain what the skill/stat does, and give all these details.

There are a few benefits to this:

1 it improves the tutorial system by allowing it to be more interactive and relevant to the users questions

2: it declutters the character screen. the stats can take up less space and the screen can either be shrunk down our other stuff added.

I believe that this will fix some of the problems in the tutorial. One example is that i have played this game for over 600 hours and i am just now getting an idea how damage is calculated. ( (damage skill * weapons stats) + strength and dex modifiers)? I am not sure if this is correct, and i have over 600 hours in game...

If there was a button next to the weapon damage skills that explained just what they do in the game, this would definitely help new players understand the system and get more into the game. when applied to other skills, this would also help smooth out the tutorial.

If they ask about farming, once the farming skill explanation is given, they can then click a button to get a farming tutorial.

Currently my issue with the tutorial is that it is very random. i will start a task, then bam the game is randomly spouting off stuff that i already know, figured out on my own, or is not relevant. giving the player a chance to mess up on their own, then ask questions later strikes me as being less annoying, and more fun.

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