FCS NPC listing Restructering
Posted: Wed May 17, 2017 8:17 am
In the NPC areas it's starting to get rather large and with it, it becomes difficult to know who is what.
So basically asking that NPCs /animals ( animals still small so kinda easy ) be setup in subgroups
like
Boss NPC's
Hirables
tests
Carnivore
Herbivore
Mechanical
General populace
player starts
unique
kinda like that
this way when we mod we know what group's we are modding. right now it's everyone stuffed into one huge long list, and with more to come this is starting to get rather confusing when modding them. as we know i had issues with hirerables because i couldn't tell they were hirerables in my mods.
this will help us modders so we know what areas to mod
So basically asking that NPCs /animals ( animals still small so kinda easy ) be setup in subgroups
like
Boss NPC's
Hirables
tests
Carnivore
Herbivore
Mechanical
General populace
player starts
unique
kinda like that
this way when we mod we know what group's we are modding. right now it's everyone stuffed into one huge long list, and with more to come this is starting to get rather confusing when modding them. as we know i had issues with hirerables because i couldn't tell they were hirerables in my mods.
this will help us modders so we know what areas to mod