Morale & Relation system
Posted: Mon Jul 03, 2017 6:45 pm
Bought this game on steam recently – found it nice and unusual.
But there is always be something, that bugging. In this RPG I suggest it is lack of “Role” of NPC.
You can go to Holy Nation Pub and recruit former paladin in you army.
NPC tell his short story of his great hate to other species.
Than go to Shek Kingdom and recruit a former raider, who tell his short story of his former glory of raiding Holy Nations.
Than you recruit slave traders hater, and go to slave market to buy some slaves, and recruit some slave hunters.
Than in swaps you army will recruit skeletons and hive outcasts.
No offence, but main character is not a great leader or master of speechcraft – army cap of 30 swords (the main part of which is just a hirelings who will sold you if have an option) in medival-postapoc. setting bring no chance of that.
So I think there must be some kind morale & relation system – every character have some kind of relation code to other species/faction. Some point system from -10 (hate and try to kill in sight) to 10 (attend as equal)
For example Holy Nation Outlaw recruit relation to Holy Nation never up to -7 (dislike and try to loot and kill in opportunity) – and if it need to go to Blister Hill – better not to take this guy with you even if he has no bounty on his head. But if you do - he find urgent need to attack some random person inside the walls with all consequence it takes.
Squad have no inner conflict – its morale is 1 – no penalties.
Put a shek and hive in one squad – morale in squad is 0,5 – work and fighting skills of squad members halves.
Skeletons are realy tolerante guys - they hates all meatbags equally.
Thanks for reading this.
But there is always be something, that bugging. In this RPG I suggest it is lack of “Role” of NPC.
You can go to Holy Nation Pub and recruit former paladin in you army.
NPC tell his short story of his great hate to other species.
Than go to Shek Kingdom and recruit a former raider, who tell his short story of his former glory of raiding Holy Nations.
Than you recruit slave traders hater, and go to slave market to buy some slaves, and recruit some slave hunters.
Than in swaps you army will recruit skeletons and hive outcasts.
No offence, but main character is not a great leader or master of speechcraft – army cap of 30 swords (the main part of which is just a hirelings who will sold you if have an option) in medival-postapoc. setting bring no chance of that.
So I think there must be some kind morale & relation system – every character have some kind of relation code to other species/faction. Some point system from -10 (hate and try to kill in sight) to 10 (attend as equal)
For example Holy Nation Outlaw recruit relation to Holy Nation never up to -7 (dislike and try to loot and kill in opportunity) – and if it need to go to Blister Hill – better not to take this guy with you even if he has no bounty on his head. But if you do - he find urgent need to attack some random person inside the walls with all consequence it takes.
Squad have no inner conflict – its morale is 1 – no penalties.
Put a shek and hive in one squad – morale in squad is 0,5 – work and fighting skills of squad members halves.
Skeletons are realy tolerante guys - they hates all meatbags equally.
Thanks for reading this.