Sound trap chests for more valuable items
Posted: Sun Jul 09, 2017 8:49 am
As some people have pointed out on this forum, the thieving system doesn't have enough risk for the reward. While we all know we can simply save and load (cheating, in my opinion) to have 100% success rates, I think this would be a nice addition to make experiences more intense when trying to steal valuable items.
Simply put there is a sound trigger that will activate unless disarmed successfully. When you fail a lock-pick chance while trying to unlock a trapped chest a loud sound will alert any people around, making you have to choose between fight, or flight.
You could go a giant step up and make a state of the art alarm with digital technology, and other booby traps (we have self making building materials but no motion sensing technology? How to skeletons see?) Obviously since the holy nation is anti-high tech they wouldn't have any of it, but the tech hunters would be swimming in all sorts of technology.
Simply put there is a sound trigger that will activate unless disarmed successfully. When you fail a lock-pick chance while trying to unlock a trapped chest a loud sound will alert any people around, making you have to choose between fight, or flight.
You could go a giant step up and make a state of the art alarm with digital technology, and other booby traps (we have self making building materials but no motion sensing technology? How to skeletons see?) Obviously since the holy nation is anti-high tech they wouldn't have any of it, but the tech hunters would be swimming in all sorts of technology.