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Door closing

Posted: Wed Aug 09, 2017 4:14 pm
by Roccandil
Would be nice if you could set a door to close again every time a character opens it and walks through. (This would help keep raptors out of my hydroponics lab after my farmer waters the plants.)

Re: Door closing

Posted: Wed Aug 09, 2017 5:00 pm
by swillo
How about a perm mom job who runs around closing the doors and yelling about it. :-)

Like your idea.

Re: Door closing

Posted: Wed Aug 09, 2017 9:10 pm
by Roccandil
OK, that made me laugh. :)

Re: Door closing

Posted: Fri Aug 25, 2017 10:04 pm
by lucidmadness
I was thinking about something like this as well. How about even putting doors with motion sensors (or facial recognition) that only works for your faction/allies that uses up a little power, so the characters are not opening and closing doors all day.