Price vs Final Product dissociation
Posted: Tue Oct 03, 2017 11:33 pm
Just came across this as i was working on my mod to balance the economy.
you can partly thank this from me not reading the hint text about it.
But you have it setup to where the cost of the material determines the price of the final produced product.
like bread.
in my mod
water costs 1
strawflower costs 10
and i wanted it to have produced price of 20 for bread.
only its not working out like that, it's in fact changing the final price in my mod to zero :/
even dustwichs which i wanted as final sale price of 300, came out to 9.. not what i was looking for to be honest.
is there a way where the game can be set so that we can set the final price and not have it do that? so that we can setup our own ideas for economy and pricing.
as i have no idea how integrated this is into the game or how easy it is to change.
but i would very much like to have final say so in sale prices.
you can partly thank this from me not reading the hint text about it.
But you have it setup to where the cost of the material determines the price of the final produced product.
like bread.
in my mod
water costs 1
strawflower costs 10
and i wanted it to have produced price of 20 for bread.
only its not working out like that, it's in fact changing the final price in my mod to zero :/
even dustwichs which i wanted as final sale price of 300, came out to 9.. not what i was looking for to be honest.
is there a way where the game can be set so that we can set the final price and not have it do that? so that we can setup our own ideas for economy and pricing.
as i have no idea how integrated this is into the game or how easy it is to change.
but i would very much like to have final say so in sale prices.