Gray out unusable animal skills.

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Vandala
Posts: 265
Joined: Thu Dec 07, 2017 2:38 pm

Sat Dec 09, 2017 1:32 pm

Please gray out the skills animals can't actually use so that the stats screen looks a little nicer.

I hope this also means the numbers are set to "-" the same way unimplemented skills like Mass Combat and Survival look like.

Currently animals sometimes start with negative values or even high numbers in all weapon skills, which just seems strange to me.

Xanti345
Posts: 9
Joined: Sun May 27, 2018 4:08 pm

Sun May 27, 2018 5:34 pm

Yeah, I don't know any Cow or House Pet that is trained in using a Claymore or a Spiked Mace. Kinda' odd.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
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Mon May 28, 2018 7:00 am

Xanti345 wrote:
Sun May 27, 2018 5:34 pm
Yeah, I don't know any Cow or House Pet that is trained in using a Claymore or a Spiked Mace. Kinda' odd.
You've just not seen enough :)

All the beasties stats you'll ever need are written right on the left quickpanel anyway, and little mess in a skill window is no biggie imo.

Vandala
Posts: 265
Joined: Thu Dec 07, 2017 2:38 pm

Mon May 28, 2018 7:28 am

Sol Lignum wrote:
Mon May 28, 2018 7:00 am
All the beasties stats you'll ever need are written right on the left quickpanel anyway, and little mess in a skill window is no biggie imo.
Of course it's no biggie, but it can look better than it does now.

Right now it can give the impression that all those skills in which they have some random value might have some hidden use, which I really doubt they do.

The game can stand to look a bit cleaner in this regard.

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