Please gray out the skills animals can't actually use so that the stats screen looks a little nicer.
I hope this also means the numbers are set to "-" the same way unimplemented skills like Mass Combat and Survival look like.
Currently animals sometimes start with negative values or even high numbers in all weapon skills, which just seems strange to me.
Gray out unusable animal skills.
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
You've just not seen enough
All the beasties stats you'll ever need are written right on the left quickpanel anyway, and little mess in a skill window is no biggie imo.
Of course it's no biggie, but it can look better than it does now.Sol Lignum wrote: ↑Mon May 28, 2018 7:00 amAll the beasties stats you'll ever need are written right on the left quickpanel anyway, and little mess in a skill window is no biggie imo.
Right now it can give the impression that all those skills in which they have some random value might have some hidden use, which I really doubt they do.
The game can stand to look a bit cleaner in this regard.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 9 guests