Have armor impose penalties to non-combat (work) skills.
Posted: Sat Jan 20, 2018 12:46 pm
Kinda the same idea as with poor lighting conditions giving skill penalties.
The different types of armor should force penalties on non-combat skills, heavier classes of armor should give higher penalties.
Because there is no real reason not to wear the very best and heaviest of armors on all your characters, player owned towns start to look very same-y when all the characters usually end up wearing the exect same outfits to maximize protection and strength gains. Its kinda silly to see farmers and smiths wearing heavy plate armor while they work.
You may want to think about weapons imposing the same kind of penalties as armor as well, the bigger and/or heavier the weapon the greater the penalty.
EDIT: You may also want to think about a characters weight carried to give the same kind of penalty. As it's silly to carry around stacks of raw iron in a backpack all day and still be able to work as well as a character who isn't burdened by the same weight. It works wonders for building stats but it would be nice if it came at some cost like work speed and quality.
The different types of armor should force penalties on non-combat skills, heavier classes of armor should give higher penalties.
Because there is no real reason not to wear the very best and heaviest of armors on all your characters, player owned towns start to look very same-y when all the characters usually end up wearing the exect same outfits to maximize protection and strength gains. Its kinda silly to see farmers and smiths wearing heavy plate armor while they work.
You may want to think about weapons imposing the same kind of penalties as armor as well, the bigger and/or heavier the weapon the greater the penalty.
EDIT: You may also want to think about a characters weight carried to give the same kind of penalty. As it's silly to carry around stacks of raw iron in a backpack all day and still be able to work as well as a character who isn't burdened by the same weight. It works wonders for building stats but it would be nice if it came at some cost like work speed and quality.