Please give us a structure to direct the merchant spawns. (or repurpose the animal feeder)
Posted: Mon Jan 29, 2018 10:33 am
Currently the merchant ai behavior seems a bit wonky. It's never really clear where they will stop in or outside our town. I've personally seen them run through my whole town just to end up standing outside some far off gate. I've also seen them never even come close to my town and just stand at a far off gate I build for scenic purposes that wasn't even really connected to my town, making it very easy to miss such visits.
I would like to see a new structure for our settlement that will serve as the go-to point for the visiting merchant spawns. Something as simple as a signpost will do. This way the player can direct them to go to an area of our settlements that would make more sense and look better, plus this way we have far less chance of missing them.
Alternatively you could repurpose the already existing Animal Feeder container and add this function to it in addition to its food container use. Would make sense as well since merchants do come with pack animals that would no doubt enjoy a meal. (am not suggesting they should actually eat anything, but I also would not care if they did)
I would like to see a new structure for our settlement that will serve as the go-to point for the visiting merchant spawns. Something as simple as a signpost will do. This way the player can direct them to go to an area of our settlements that would make more sense and look better, plus this way we have far less chance of missing them.
Alternatively you could repurpose the already existing Animal Feeder container and add this function to it in addition to its food container use. Would make sense as well since merchants do come with pack animals that would no doubt enjoy a meal. (am not suggesting they should actually eat anything, but I also would not care if they did)