Personalities, relationships, statuses, history
Posted: Wed Feb 21, 2018 6:00 pm
Hello.
I sort of love the game, and have decided to add my little two cent towards it. I am not the greatest and professional level presenting, and sometimes ramble a bit, so forgive any that I may do. I saw the post about dynasties and aging, and I thought this was something that could be added to enhance that idea even further. So without further ado...
Personalities Relationships Statuses History:
Personalities:
So each character would be tagged with one (or more) of several personalities types the would generally determine how they will react to the actions of other characters based on both their status compared to their own, and their relationship. Based on their personality some characters can gain a boost with performing certain jobs. Someone who is caring might get a bonus when performing as a medic. Someone who is brave might get a bonus when fighting. Someone who has a lazy personality might get a penalty when laboring, and so on.
Relationships:
As characters work along side one another they develop relationships with each other. From friendship, to love interest, to outright hatred. There can be bonuses and penalties to each of these...such as those with hatred have a penalty when working alongside each other, or love interest have a penalty when laboring with each other, but a bonus when the other is knocked out during combat.
If training with other characters is added you could even add a master/student relationship where the students stats raise when working with their master.
Statuses:
Some characters may consider themselves better then others based on clashing personalities or their history. This can lead to unique relationships, or unique dialogue between characters. Say the player main character wishes to be considered a king by the rest of the squad members. They may get angered at squad members who refuse to do so. Or, giving aging, an elderly squad member with lots of experience may consider themselves better then a younger squad member without much experience and so orders them around.
History:
To add on to the Dynasties suggestion in a previous thread. Say a characters parent(s) were eaten by fogmen. That character may grow to resent them, gaining bonus when attacking fogmen. But, of they have a cowardly personalities they may gain a penalty when facing fogmen.
Much like the plastic surgeon is in who can change a characters name/face, a psychiatrist character could be added to help eliminate some of the bad that a character can have from this idea, for a price. Maybe even help add some of the better ones, again for a price.
I know it isn't the best presentation here. As I said I am not really great at that sort of thing. I just hope I put enough to give you the general jist of the the idea.
I sort of love the game, and have decided to add my little two cent towards it. I am not the greatest and professional level presenting, and sometimes ramble a bit, so forgive any that I may do. I saw the post about dynasties and aging, and I thought this was something that could be added to enhance that idea even further. So without further ado...
Personalities Relationships Statuses History:
Personalities:
So each character would be tagged with one (or more) of several personalities types the would generally determine how they will react to the actions of other characters based on both their status compared to their own, and their relationship. Based on their personality some characters can gain a boost with performing certain jobs. Someone who is caring might get a bonus when performing as a medic. Someone who is brave might get a bonus when fighting. Someone who has a lazy personality might get a penalty when laboring, and so on.
Relationships:
As characters work along side one another they develop relationships with each other. From friendship, to love interest, to outright hatred. There can be bonuses and penalties to each of these...such as those with hatred have a penalty when working alongside each other, or love interest have a penalty when laboring with each other, but a bonus when the other is knocked out during combat.
If training with other characters is added you could even add a master/student relationship where the students stats raise when working with their master.
Statuses:
Some characters may consider themselves better then others based on clashing personalities or their history. This can lead to unique relationships, or unique dialogue between characters. Say the player main character wishes to be considered a king by the rest of the squad members. They may get angered at squad members who refuse to do so. Or, giving aging, an elderly squad member with lots of experience may consider themselves better then a younger squad member without much experience and so orders them around.
History:
To add on to the Dynasties suggestion in a previous thread. Say a characters parent(s) were eaten by fogmen. That character may grow to resent them, gaining bonus when attacking fogmen. But, of they have a cowardly personalities they may gain a penalty when facing fogmen.
Much like the plastic surgeon is in who can change a characters name/face, a psychiatrist character could be added to help eliminate some of the bad that a character can have from this idea, for a price. Maybe even help add some of the better ones, again for a price.
I know it isn't the best presentation here. As I said I am not really great at that sort of thing. I just hope I put enough to give you the general jist of the the idea.