[FCS] Merging esp [SOLVED]

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arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Sat Mar 03, 2018 7:57 am

Hi. Didn't find anything even searching about it ^^.
Could we have a little option in FCS to actually merge esp and not just add them as requirement? (or if there is a dirty trick to do it already?)
That could be tremendously helping ^^

Thanks
Last edited by arkhiel on Sat Mar 03, 2018 4:35 pm, edited 1 time in total.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sat Mar 03, 2018 9:02 am

No merging afaik (as in old FOMM, where you create a separate mod to merge changes), either you import a dependency or directly import changes from another mod file (little square just under the X button). Dunno what you need it for but mods just work fine changing the same object on different values, you can play on load order too. To make sure you overwrite a change just import and load after, changing values as needed.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Sat Mar 03, 2018 10:15 am

I just need to import the changes from multplie mod but keeping no dependancy to them. I'll deal with rest.
So with what you said it's actually possible?

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sat Mar 03, 2018 10:46 am

Yes, latest loaded mod is what takes effect ingame, so you can do anything just importing other mods parts and changing them on your own mod. As an example, a mod is adding an NPC that spawns in Sho-Battai, you import everything related to that npc spawn, and just change the spawn chance to 0, this way if your mod is loaded he will not spawn even if in a higher mod he is supposed to. You are already changing mods this way, rebirth and the others just provide you things to modify, your mod overwrites them.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Sat Mar 03, 2018 12:56 pm

No I know about the load order and last item taking effect, what I want actually is to import in a new mod my various weapon/armor mods but then the new esp would have no dependancy to previous mods from which it would have taken modifications.
from your last post i just understood that you told me about load order but that doesn't help i don't want to make a mod with 20 dependancy :D. (i might have understood wrong i'm not english native ^^)

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Sat Mar 03, 2018 3:24 pm

In the main menu of the FCS there is an option to "merge mods". Is that what you are looking for?

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Sat Mar 03, 2018 4:35 pm

Yes thanks, someone also told me on steam :) .
it will save me some time haha ^^

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sat Mar 03, 2018 11:07 pm

Oh, you ust didn't see the merge button, welp xd

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