Bandits butchering animals: It shouldn't happen instantly. Instead, they could...
-Eat the animal limb-by-limb, giving you time to rescue it.
-Have a 'butchering' progress bar, giving you time to rescue it.
-Cook it alive, giving you time to rescue it.
-Do any of the previous three back at their camp, giving you more time to rescue it.
-Be slowed down in doing any of the first three by the animal's toughness, giving you time to avoid the permanent loss of a party member whose stats may be greater than the sum of the stats of the entire group of people killing it.
The animal could also be woken up by the butchering attempt if it's still above its KO point, as I believe happens with spiders sucking blood.
Anything, really. I wouldn't even mind if any changes to butchering affected players too, so wild animals would need to be brought below their KO point before being butchered.
I really don't want to lose my puppy forever all because I tussled with a herd of bulls while some starvers were licking their lips nearby.
Might as well also make dust bandits just snap your neck while you're down.
Make butchering take longer
From my other post:
M'seductress.
The first step in a butchering process is to cut the throat to prevent causing pain to the animal, or to have it struggle against you, it's the sensible and humane thing to do.
Cannibals eat their prey one limp at a time because they like to hear it scream.
Animals eat that way because they don't care if you are in pain.
Cannibals eat their prey one limp at a time because they like to hear it scream.
Animals eat that way because they don't care if you are in pain.
People in the world of Kenshi seem to nigh-universally be utter assholes, extremely stupid, or both. I wouldn't put it past them to engage in, say, ritual bloodletting before butchering an animal even if they were starving.
I just want the death of my animals to in some way be directly tied to their health reaching its lowest negative value.
I don't understand why it's now different only for them.
M'seductress.
It's not different from the other animals. All animals are treated the same. If you knockout a wild dog and pull just one tooth, then he is dead.
If a gutter starts to eat it then it will only eat it one limb at a time. NPC Animals are different then NPC humans, animal characters are different then human ones. But they are treated the same per species.
Just being devils advocate here. I understand where you are coming from. I for one would be interested to see what a three legged dog would look like in Kenshi. Or if there are any prosthetic limbs available for a garu. I just don't want to have to work harder to dismember a wild dog before I can loot it.
If a gutter starts to eat it then it will only eat it one limb at a time. NPC Animals are different then NPC humans, animal characters are different then human ones. But they are treated the same per species.
Just being devils advocate here. I understand where you are coming from. I for one would be interested to see what a three legged dog would look like in Kenshi. Or if there are any prosthetic limbs available for a garu. I just don't want to have to work harder to dismember a wild dog before I can loot it.
Surely it wouldn't be too much to only have to fight it until it's below the KO point though, would it?
It's already a bit silly that you can butcher as soon as it goes into the negatives.
It was just never an issue until it also meant that player animals were just as vulnerable.
It's already a bit silly that you can butcher as soon as it goes into the negatives.
It was just never an issue until it also meant that player animals were just as vulnerable.
M'seductress.
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Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
From the latest patch notes:
"it now takes about 20 seconds for a bandit to butcher your pet dog, so you have a chance to stop him"
"it now takes about 20 seconds for a bandit to butcher your pet dog, so you have a chance to stop him"
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