Let npcs take/pickup/loot items
Posted: Fri Mar 16, 2018 11:13 am
They should be able to "replenish" their inventories for first needings, like always have meds if there are any available around, clothing maybe too. Food? Npcs run out of stuff when they have chests full of goodies. Nice for them, nice for cutting things available to players.
Might be limited to own building/faction/squad, items could have a tag to prevent npcs pickin them up, or something bound to containers.
This could also add some more life to npcs, they could try to steal things, from you or vendors, with determinate conditions to not make it a mess for the "poor" vendors. Maybe just one at a time, like a campaign from a single npc that tries to get something to eat in desperation.
Might be limited to own building/faction/squad, items could have a tag to prevent npcs pickin them up, or something bound to containers.
This could also add some more life to npcs, they could try to steal things, from you or vendors, with determinate conditions to not make it a mess for the "poor" vendors. Maybe just one at a time, like a campaign from a single npc that tries to get something to eat in desperation.