Multi-slot bags

The place to request or suggest new ideas and features.
Post Reply
Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Mon Mar 19, 2018 11:24 am

There are many instances where this could be useful.
The belt slot could address a pouch with room for little things like money (wallet), lantern, ammunition, side-arm (like the dagger already suggested), or whatever new or old item could make sense going in there.
The backpack could be expanded to have specific slots for tools (like the pickaxe), while them not being physically implemented, there is the possibility to let them be real, in that slot they would attach (like if they are inserted between the strings, or to a side) to the backpack and be held when mining.
The AI could have specific interactions with different slots, if an npc doesn't care about that slot he would just take everything else and vice versa (money was the main subject here, but may be not limited to).
Essentially it would work like the limbs system, limited items for particular slots, while retaining the main general storage. And if made moddable could be a huge thing.

[EDIT] The pickaxe was just the scapegoat example for tools, but I guess I opened an issue there that could need some more details: while no backpacks are equipped you could have to manually switch between weapons and tools, "buying" the backpacks should be the upgrade in quality of life to let the pc automatically use the the appropriate tools in backpack slots.
Last edited by Ocram on Wed Mar 21, 2018 10:16 am, edited 1 time in total.

Kwikwilyaqa
Posts: 169
Joined: Sat Feb 03, 2018 4:43 pm

Mon Mar 19, 2018 8:23 pm

I'll love to see an ammo pouch (crossbow bolt hip quiver as they call it - but not like in real life, because they hold like six bolts only xD). The belt slot is in need to some random things. And random items in a NPC pouch could be very interesting - don't need to be money per si (although it's a great way to implement this other idea), but something of value or just garbage items.

And add your idea to a "Open All Bags" button in the character inventory (because you can carry up to three bags but you can't sort and organize your stuff without way to many steps) and they cut the character inventory management to half.

tHe_silent_H
Posts: 32
Joined: Wed Dec 19, 2012 8:17 am

Wed Mar 21, 2018 11:38 am

A hip flask in npc's pockets( water canteen is also an option)
oh, hai

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 9 guests