skeleton changing out limbs freely

The place to request or suggest new ideas and features.
Post Reply
Holyass
Posts: 2
Joined: Wed Mar 21, 2018 9:50 pm

Wed Mar 21, 2018 9:57 pm

at this time skeletons can not just swap a limb for a new one, they need to be basicly attack off by a npc then they can use new limbs but seeing that skeletons are robots cant they just change out limbs for new one anyway? :geek:

Kwikwilyaqa
Posts: 169
Joined: Sat Feb 03, 2018 4:43 pm

Thu Mar 22, 2018 7:58 am

Can't agree more. They should "nerf" recruited skeletons to "shoddy grade" (all random types with maybe one of them being high) and put all the limbs interchangeable from the beginning. Bad limbs are cheaper to repair, making skeletons more balanced choices from the start. It's kinda awkward the need to lose a limb first when you are a skeleton (I feel that this was planned from the beginning but still not implemented).

Holyass
Posts: 2
Joined: Wed Mar 21, 2018 9:50 pm

Thu Mar 22, 2018 12:38 pm

And while we talking about limbs for the skeleton, why not a weapon limb? a weapon that is your limb, Downside that you don't have a hand no more but the upside you can never be disarmed/ it's build right in :D

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Thu Mar 22, 2018 1:14 pm

Blade, blunt and CANNON weapon? Like rockets and freaking lazors? Ok too far, just bolt spitting maybe xd
I dunno about all of this, but it certainly would be badass seeying a skeleton with a blade arm. If he could carry a milk carton to stab you in the face through it would be perfect. Damn ruined childhood xd

Kwikwilyaqa
Posts: 169
Joined: Sat Feb 03, 2018 4:43 pm

Thu Mar 22, 2018 6:31 pm

I guess a bladed arm is fine to implement, but the problem it goes into martial arts (MA), not generic weaponry. A bladed arm could have -100 swimming, -100 lockpicking (probably a -100 in anything that needs a proper hand to do it, negating even you weapon slots since you cannot hold/carry/perform job/etc./etc.) and a +10 MA (masterwork) and the ability to parry attacks (a stupid high bonus, right?). Add this to the bonus indoors that MA already have and you have a f@$%*&! monster... Now, robotic limbs already are blunt weapons, with bonus to martial arts (you hit harder).
Holyass wrote:
Thu Mar 22, 2018 12:38 pm
(...)the upside you can never be disarmed/ it's build right in :D(...)
You still can be disarmed... and you lose an arm in the process xD

Revage
Posts: 67
Joined: Sat Mar 23, 2013 6:49 am
Location: Coos Bay, OR

Wed Apr 04, 2018 1:56 am

I have this idea hanging around my head of integrating the crossbow technology with an arm to trash their ability to pick locks, but provide a huge bonus to crossbow skill since it's their hand now. Maybe the six-barrel turret as a arm/hand hybrid replacement.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests