skeleton changing out limbs freely
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Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
Can't agree more. They should "nerf" recruited skeletons to "shoddy grade" (all random types with maybe one of them being high) and put all the limbs interchangeable from the beginning. Bad limbs are cheaper to repair, making skeletons more balanced choices from the start. It's kinda awkward the need to lose a limb first when you are a skeleton (I feel that this was planned from the beginning but still not implemented).
Blade, blunt and CANNON weapon? Like rockets and freaking lazors? Ok too far, just bolt spitting maybe xd
I dunno about all of this, but it certainly would be badass seeying a skeleton with a blade arm. If he could carry a milk carton to stab you in the face through it would be perfect. Damn ruined childhood xd
I dunno about all of this, but it certainly would be badass seeying a skeleton with a blade arm. If he could carry a milk carton to stab you in the face through it would be perfect. Damn ruined childhood xd
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Kwikwilyaqa
- Posts: 169
- Joined: Sat Feb 03, 2018 4:43 pm
I guess a bladed arm is fine to implement, but the problem it goes into martial arts (MA), not generic weaponry. A bladed arm could have -100 swimming, -100 lockpicking (probably a -100 in anything that needs a proper hand to do it, negating even you weapon slots since you cannot hold/carry/perform job/etc./etc.) and a +10 MA (masterwork) and the ability to parry attacks (a stupid high bonus, right?). Add this to the bonus indoors that MA already have and you have a f@$%*&! monster... Now, robotic limbs already are blunt weapons, with bonus to martial arts (you hit harder).
You still can be disarmed... and you lose an arm in the process xD
I have this idea hanging around my head of integrating the crossbow technology with an arm to trash their ability to pick locks, but provide a huge bonus to crossbow skill since it's their hand now. Maybe the six-barrel turret as a arm/hand hybrid replacement.
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