Hey, new to Kenshi, having an absolute blast. One of the things I feel is lacking though is the relative feeling of emptiness of my squad's NPCs
What I mean is, excluding racial bonuses, all characters learn all skills at the same rate. What about a system of "interest" where certain characters have randomly assigned interests where they learn skills more quickly
Interaction between squad NPC's is also clearly there, but how about some form of relationship system. I have an outpost of 12 squadmates, and they all behave like robots. What about the need to sleep? The need to socialise / relax? How about they wander around when they're not currently undertaking a task, rather than just standing? Could there be a system where they develop social circles, similar to Rimworld?
NPC Traits and Interaction
- Hatsune_Neko
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Though a nice idea and one i wouldnt mind, but. I dont think the engine is upto the task.
Most you could do is whats in game now. Dialog thats premade and set on triggers.
Most you could do is whats in game now. Dialog thats premade and set on triggers.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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Abstracted
- Posts: 19
- Joined: Sat Mar 17, 2018 3:13 am
Requiring sleep is cool - having a meter and effects just like hunger (bar lowers and effects performance).
"Stamina" that is replenished by sleeping.
You'd just give NPCs auto refill I guess.
Would also give races more variety with more rates.
"Stamina" that is replenished by sleeping.
You'd just give NPCs auto refill I guess.
Would also give races more variety with more rates.
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UltraDelux
- Posts: 11
- Joined: Tue Jun 05, 2018 2:29 am
Full disclosure, I haven't actually spent enough time playing this game to understand all the finer mechanics but I think it has great potential and really like where it seems to be going. Ok.
Some kind of recreation meter. Probably actually hidden from the player. But could be scripted in so that, I don't know, sitting at tables or playing cards or whatever, would satisfy it. So that the when the characters weren't doing jobs they'd say, "oh look my chill meter is low I better go talk to jim or draw a picture or whatever people in this world do for fun and relaxation."
Thats about all I could come up with that's really relevant to the post or hasn't been addressed.
Some kind of recreation meter. Probably actually hidden from the player. But could be scripted in so that, I don't know, sitting at tables or playing cards or whatever, would satisfy it. So that the when the characters weren't doing jobs they'd say, "oh look my chill meter is low I better go talk to jim or draw a picture or whatever people in this world do for fun and relaxation."
Thats about all I could come up with that's really relevant to the post or hasn't been addressed.
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