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High tier self regenerating gate

Posted: Sun Jun 17, 2018 4:21 am
by overtyped
it's a pain in the ass when u are out exploring, and leave turret men to constantly have to repair the gate due to wear and tear over time.

Re: High tier self regenerating gate

Posted: Sun Jun 17, 2018 11:50 pm
by bargian
Dont leave any1 in your outpost. Enemies wont atack empty base.

Re: High tier self regenerating gate

Posted: Tue Jun 19, 2018 7:10 am
by lucidmadness
Make it require AI cores and it makes sense.

Re: High tier self regenerating gate

Posted: Tue Jun 19, 2018 3:51 pm
by swillo
My first thought was this is nuts, but as I was thinking about it, yeah if you could build some kind of skeleton repair bed into the gate then I guess it would work. Agreed it would need to have an AI to run it, but I guess it's not as totally unreasonable as I first thought.

Re: High tier self regenerating gate

Posted: Tue Jun 19, 2018 10:07 pm
by Sol Lignum
Why not leave an extra character exclusively for repair? Not like it'll make a huge diffirence.

Re: High tier self regenerating gate

Posted: Wed Jun 20, 2018 1:21 pm
by swillo
Sol Lignum wrote:
Tue Jun 19, 2018 10:07 pm
Why not leave an extra character exclusively for repair? Not like it'll make a huge diffirence.
I prefer this idea. I usually have a squad for that.