current a bit about my self, i am a game designer my self with non yet published, but i am a 8+ years beta tester { games like "Elder Scrolls Online", and "World of Tanks"} and am the founder and owner of both the invite only beta group "BETATEST1" (no website due to NDAs) and game dev RKG LLC 2018. I like helping early access games and "KENSHI" is the first to hold my interest so well, i think it is a very well done game and look forward to how it turns out. Now to why i created this topic.
#1 Bonedogs are as i have seen them just the same as other animals, but what separate the ones in the wild to the ones in the players party
there should be different forms of equips for bonedogs as a means of attack dog they should have armor and ill list ideas for each and the costs and where to build them
- dog pack- provides no armor but provides a 4x4 stackable 4x inv slot for food only that the dog can eat from, no defenses added and weights 1kg no stat deductions== made where/ from the clothing station. needs 2 fabric
- dog light armor- standard grade values- BASH .10 CUT .15 {20% stun} harpoon res 10 covers chest 80% stomach 40% all four legs 20% - athletics effect .98x has a 4x2 stackable inv for medical Weights 2kg== made where/ from the leather bench. needs 1 leather and 1 fabric
- dog medium armor- standard grade values- BASH .16 CUT .20 {35% stun} harpoon res 26 covers head 20% chest 100% stomach 80% all four legs 50% - athletics effect .85x stealth effect .90x comb speed .90x comb attack -2 has a 5x2 stackable 2x inv for bolts weights 3kg== made where/ chain bench. needs 2 chain and 1 fabric
- dog heavy armor- standard grade values- BASH .28 CUT .46 {10% stun} harpoon res 44 covers head 30% chest 100% stomach 100% all four legs 60% - athletics effect .70x stealth effect .60x comb speed .80x comb attack -5 has no inventory but due to heavy bulk and amount of protection prevents butchering of dog---- only adult dogs can equip---- weights 8kg== made where/ heavy bench. need 3 armor plates and 2 fabric
#2 just toying with an idea but there are some decent looking creatures out there for mounts / combat mounts. The ones i am looking at would be the swamp turtles, the beak things, the mech spiders and the skimmer. each with thier respective saddles and thier respective groups mounting them.
- to show the symbiotic for the hive and the beak things in the "VAIN" and to overcome their low health in the face of such things it is found that the hivers collect and hatch beak things' eggs and raising the young from birth, thus giving them an ally with combat capability and protection from other beak things while being able to attack from the back with their pole-arms with the old adage " fight fire with fire" they will also pay 50% more for the eggs thus improving the trade of them and making people want to risk looking for them
- The Swampers need a better way to transport their narcs and goods through the swamp so why not the only swamp platform the "turtle"/ carrys a driver and two others capable of shooting crossbows and has a 6x4-- 4x stack goods storage in its saddle bag
- now not conventional but if you collect the following and get the programming schematics from the proper place and built one, a mechanical spider can be yours. required parts are as follow----==>
- 8 mechanical muscle, 3 CPUs, 4 power cores, 24 gears, 15 iron plates, 2 motors, 6 copper alloy plate, 9 robotic parts, 4 skeleton eyes, 4 steal bars, 2 capacitors, 12 electrical parts, and an A.I. core
- the dessert is a dangerous place but thankfully there is the skimmer that can help you hide but be wary for your not the only ones doing the same thing, you will find that the sand ninja use them as well hiding in the dust and ambushing the weary travelers as both skimmer and ninja can attack with the other attacking from the back of the skimmer with their ninja blades{ rare for jonin to be mounted (15%) and a bit more uncommon of the regulars (30% and only one of them)/ lets you hide in the sand by hitting the sneak button but you better hope you have full sandstorm protection or else
#3 as shown above it will be better to get nest for them or make it to where the others you have to knock out a pup and raise it your self, requires a pen and trough to feed but constant feeding and having to rely on you for food, it gets trained to you and eventually when matured it is now friendly to you. will require research to build your own saddle from the destroyed scraps of the others or purchased from swampers or hivers for thiers
#4 getting stats is good and all when fighting bandits and hunting them but every now and then you get a new guy you have to train and its a pain when your in the thick of it so this guy usually ends up in the workers position, but now there is a solution- the fight-ring-- bring this guy up to speed by helping him gain some skills in an enclosed sandbox where they can fight with specialized training equipment ( built in the weapons bench after researching the arena) you will need to rest them after the fights and also have medical on hand just encase (all non-lethal damage as the training weapons provide blunt damage only and in very-low amounts) also note that the training weapons will not work outside of the arena and characters will switch to another weapon or unarmed combat
there is more but ill see how the response is to this for now and then post more here. i would very much like to get in touch with the devs to fully discus my ideas if any of them sound reasonable to the game.
thank you a great game
Sincerely
BookKeeper