Instruments and music
Posted: Mon Jul 02, 2018 12:52 am
I realize this is a bit of a fluff suggestion, but I can't help thinking it fits the setting and gameplay rather well.
Add playable musical instruments and associated skills. Playing an instrument in a public space (busking) generates a very slow supply of cats. On the other hand, listening to music provides some very small positive effect, perhaps increasing skill gain rate very slightly.
The end result is that low-level characters can dig their way out of poverty (if they have good enough skill; a one-rank PC will starve if they're just busking), and towns and such will have interesting characters sitting around being killable, thieve-from-able, recruitable, and vaguely useful. Presumably there's a limit to how much busking you can do in a town before locals run out of spare change and patience, and after a while you have to move on, so even skilled musicians have to be migrants.
And it would make for an interesting addition to the soundscape, suggesting that the characters do more than sit in bars and stare at the desert when they aren't killing each other. Plus the potential fun of starting the game out as a band of barely-decent musicians with no combat ability trying to survive.
Add playable musical instruments and associated skills. Playing an instrument in a public space (busking) generates a very slow supply of cats. On the other hand, listening to music provides some very small positive effect, perhaps increasing skill gain rate very slightly.
The end result is that low-level characters can dig their way out of poverty (if they have good enough skill; a one-rank PC will starve if they're just busking), and towns and such will have interesting characters sitting around being killable, thieve-from-able, recruitable, and vaguely useful. Presumably there's a limit to how much busking you can do in a town before locals run out of spare change and patience, and after a while you have to move on, so even skilled musicians have to be migrants.
And it would make for an interesting addition to the soundscape, suggesting that the characters do more than sit in bars and stare at the desert when they aren't killing each other. Plus the potential fun of starting the game out as a band of barely-decent musicians with no combat ability trying to survive.