Suggestions by Gar'Dal - From steam
Posted: Sat Jul 07, 2018 3:59 am
I already posted many of these in the Steam description list ( and recommended the game! Bought it two days ago and i've already sunk 24 hours into it. ) but I wanted to repeat them and make sure the Devs could see my requests, as I DO believe they will make the game better.
1. Raise ( or remove ) the unit cap of 30
I was honestly disappointed to learn that there was a unit cap as I traveled south into the Swamps to recruit more men for my post. I've spent my time building a city in the Badlands and was gearing up to do as the game suggested and become a Warlord when the Unit cap smacked me in the face. For such a massive game with so many locations and enemies, a unit cap of 30 is truly too small.
2. Make people actually come to your outpost.
I've had my outpost built and open to the public for 20-30 in-game days now, and it saddens me that despite what it says, no-one will show up. I expected for people to start moving in once I built my own little Bar and had buildings full of Shop counters and supplies, but the only people to ever visit your outpost is caravans and raiders.
3. Come to me, my pretties!
Despite what the game says i've got shop counters full of copper plates, raw iron, building materials, food, and weapons all in public houses but no-one ever comes to buy things from me. I also can't assign anyone to the counters. Could this be fixed or added, please?
4. Grant the ability to take over cities.
I've bought and repaired nearly every building in The Base at the Badlands, yet it's not really mine. I'd love the ability to buy out cities by purchasing the owned buildings - such as the bar - which would bring the Guards onto your side, sort of like a permanent Mercenary company, or to slaughter the city's guard and take it over, forcing the citizens to accept you as the new town guard.
5. Mounts!
I love that the map is so massive with so many areas to travel to, explore, raid, scavenge, and more. However, not all of the characters in my faction are as speedy as my main character - a wonderful little warlord by the name of Kraxus, who's butchered the Dust King and is decked out in Ninja gear with the godly Nodachi - and it's a chore to really get large groups of people places. Considering the Pack Garru already has a saddle on it, could we get new animals to ride or the ability to ride Pack Garru? Not only would it save us a lot of trouble, but the ability to ride down people on the back of six or so Garru with Polearms and toothpicks is just badass.
6. Make land Fertile ( reduce Arid? )
I was a little surprised I could not grow Greenfruit in the Badlands. There's green land in one spot and trees all around, even a river, but I can't really grow Greenfruit because it's so arid. Could you implement an ability for the land near the river to be less arid - or give us the ability to water the ground or develop a machine with an AI core or Engineering or Ancient Science books or something to improve the land and let us farm? Thanks~!
7. ENSLAVEMENT!
Upon learning I could build cages I promptly built 25 in a 5 by 5 square and chucked the battered bodies of those GOD DAMN DUST BANDITS that kept raiding my city in there, healed them up, and waited for the next band of Slavemongers to roll by. However, to my unpleasant surprise, I could not actually sell them to the slavemongers or, in fact, enslave them myself and put the useless bastards to work. Considering slavery is already a massive mechanic in the game, it'd be great if we - the player character - could do some of that enslaving.
Well, that's all for now! I'll update this list or make another one as I find more things i'd like added or find more bugs. With best regards,
~Gar'dal
1. Raise ( or remove ) the unit cap of 30
I was honestly disappointed to learn that there was a unit cap as I traveled south into the Swamps to recruit more men for my post. I've spent my time building a city in the Badlands and was gearing up to do as the game suggested and become a Warlord when the Unit cap smacked me in the face. For such a massive game with so many locations and enemies, a unit cap of 30 is truly too small.
2. Make people actually come to your outpost.
I've had my outpost built and open to the public for 20-30 in-game days now, and it saddens me that despite what it says, no-one will show up. I expected for people to start moving in once I built my own little Bar and had buildings full of Shop counters and supplies, but the only people to ever visit your outpost is caravans and raiders.
3. Come to me, my pretties!
Despite what the game says i've got shop counters full of copper plates, raw iron, building materials, food, and weapons all in public houses but no-one ever comes to buy things from me. I also can't assign anyone to the counters. Could this be fixed or added, please?
4. Grant the ability to take over cities.
I've bought and repaired nearly every building in The Base at the Badlands, yet it's not really mine. I'd love the ability to buy out cities by purchasing the owned buildings - such as the bar - which would bring the Guards onto your side, sort of like a permanent Mercenary company, or to slaughter the city's guard and take it over, forcing the citizens to accept you as the new town guard.
5. Mounts!
I love that the map is so massive with so many areas to travel to, explore, raid, scavenge, and more. However, not all of the characters in my faction are as speedy as my main character - a wonderful little warlord by the name of Kraxus, who's butchered the Dust King and is decked out in Ninja gear with the godly Nodachi - and it's a chore to really get large groups of people places. Considering the Pack Garru already has a saddle on it, could we get new animals to ride or the ability to ride Pack Garru? Not only would it save us a lot of trouble, but the ability to ride down people on the back of six or so Garru with Polearms and toothpicks is just badass.
6. Make land Fertile ( reduce Arid? )
I was a little surprised I could not grow Greenfruit in the Badlands. There's green land in one spot and trees all around, even a river, but I can't really grow Greenfruit because it's so arid. Could you implement an ability for the land near the river to be less arid - or give us the ability to water the ground or develop a machine with an AI core or Engineering or Ancient Science books or something to improve the land and let us farm? Thanks~!
7. ENSLAVEMENT!
Upon learning I could build cages I promptly built 25 in a 5 by 5 square and chucked the battered bodies of those GOD DAMN DUST BANDITS that kept raiding my city in there, healed them up, and waited for the next band of Slavemongers to roll by. However, to my unpleasant surprise, I could not actually sell them to the slavemongers or, in fact, enslave them myself and put the useless bastards to work. Considering slavery is already a massive mechanic in the game, it'd be great if we - the player character - could do some of that enslaving.
Well, that's all for now! I'll update this list or make another one as I find more things i'd like added or find more bugs. With best regards,
~Gar'dal