A tooltip like "Your chest is healthy" when it's all green isn't so interesting anyway.
Bodypart tooltip with effective sum of all armor
Hi, would be nice to have all the armor percentages modified by coverage added up for all equipped armor. It should be shown in each relevant bodypart tooltip for only the damage types where it's >0. That way we could compare resulting armor and optimize it without training the math skill 
A tooltip like "Your chest is healthy" when it's all green isn't so interesting anyway.
A tooltip like "Your chest is healthy" when it's all green isn't so interesting anyway.
- Sol Lignum
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Would brobably be a nice quality of life feature if easy to implement. Otherwise - just open your inventory and train some math 
Bah, Who needs math?!Sol Lignum wrote: ↑Thu Aug 16, 2018 6:32 amWould brobably be a nice quality of life feature if easy to implement. Otherwise - just open your inventory and train some math![]()
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